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-rw-r--r--src/system_fsm/idle.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/system_fsm/idle.cpp b/src/system_fsm/idle.cpp
index 91075fc6..7cc1fa39 100644
--- a/src/system_fsm/idle.cpp
+++ b/src/system_fsm/idle.cpp
@@ -49,12 +49,17 @@ void Idle::exit() {
}
void Idle::react(const KeyLockChanged& ev) {
- if (!ev.falling) {
+ if (ev.falling) {
transit<Running>();
}
}
void Idle::react(const internal::IdleTimeout& ev) {
+ if (!IdleCondition()) {
+ // Defensively ensure that we didn't miss an idle-ending event.
+ transit<Running>();
+ return;
+ }
ESP_LOGI(kTag, "system shutting down");
// FIXME: It would be neater to just free a bunch of our pointers, deinit the
@@ -79,7 +84,12 @@ void Idle::react(const internal::IdleTimeout& ev) {
sGpios->Flush();
- sSamd->PowerDown();
+ // Retry shutting down in case of a transient failure with the SAMD. e.g. i2c
+ // timeouts. This guards against a buggy SAMD firmware preventing idle.
+ for (;;) {
+ sSamd->PowerDown();
+ vTaskDelay(pdMS_TO_TICKS(1000));
+ }
}
} // namespace states