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Diffstat (limited to 'src/tangara/input/lvgl_input_driver.hpp')
| -rw-r--r-- | src/tangara/input/lvgl_input_driver.hpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/tangara/input/lvgl_input_driver.hpp b/src/tangara/input/lvgl_input_driver.hpp new file mode 100644 index 00000000..9adaf143 --- /dev/null +++ b/src/tangara/input/lvgl_input_driver.hpp @@ -0,0 +1,112 @@ +/* + * Copyright 2023 jacqueline <me@jacqueline.id.au> + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +#pragma once + +#include <cstdint> +#include <deque> +#include <memory> +#include <set> + +#include "core/lv_group.h" +#include "device_factory.hpp" +#include "feedback_device.hpp" +#include "gpios.hpp" +#include "hal/lv_hal_indev.h" + +#include "input_device.hpp" +#include "input_hook.hpp" +#include "lua_thread.hpp" +#include "nvs.hpp" +#include "property.hpp" +#include "touchwheel.hpp" + +namespace input { + +/* + * Implementation of an LVGL input device. This class composes multiple + * IInputDevice and IFeedbackDevice instances together into a single LVGL + * device. + */ +class LvglInputDriver { + public: + LvglInputDriver(drivers::NvsStorage& nvs, DeviceFactory&); + + auto mode() -> lua::Property& { return mode_; } + + auto read(lv_indev_data_t* data) -> void; + auto feedback(uint8_t) -> void; + + auto registration() -> lv_indev_t* { return registration_; } + auto lock(bool l) -> void { is_locked_ = l; } + + auto pushHooks(lua_State* L) -> int; + + private: + drivers::NvsStorage& nvs_; + DeviceFactory& factory_; + + lua::Property mode_; + lv_indev_drv_t driver_; + lv_indev_t* registration_; + + std::vector<std::shared_ptr<IInputDevice>> inputs_; + std::vector<std::shared_ptr<IFeedbackDevice>> feedbacks_; + + /* + * Key for identifying which device, trigger, and specific hook are being + * overriden by Lua. + */ + struct OverrideSelector { + std::string device_name; + std::string trigger_name; + std::string hook_name; + + friend bool operator<(const OverrideSelector& l, + const OverrideSelector& r) { + return std::tie(l.device_name, l.trigger_name, l.hook_name) < + std::tie(r.device_name, r.trigger_name, r.hook_name); + } + }; + + /* Userdata object for tracking the Lua mirror of a TriggerHooks object. */ + class LuaTrigger { + public: + LuaTrigger(LvglInputDriver&, IInputDevice&, TriggerHooks&); + + static auto get(lua_State*, int idx) -> LuaTrigger&; + static auto luaGc(lua_State*) -> int; + static auto luaToString(lua_State*) -> int; + static auto luaNewIndex(lua_State*) -> int; + + static constexpr struct luaL_Reg kFuncs[] = {{"__gc", luaGc}, + {"__tostring", luaToString}, + {"__newindex", luaNewIndex}, + {NULL, NULL}}; + + private: + LvglInputDriver* driver_; + + std::string device_; + std::string trigger_; + std::map<std::string, std::string> hooks_; + }; + + /* A hook override implemented as a lua callback */ + struct LuaOverride { + lua_State* L; + int ref; + }; + + std::map<OverrideSelector, LuaOverride> overrides_; + + auto setOverride(lua_State* L, const OverrideSelector&) -> void; + auto applyOverride(const OverrideSelector&, LuaOverride&) -> void; + + bool is_locked_; +}; + +} // namespace input |
