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diff --git a/src/tangara/ui/screen_lua.hpp b/src/tangara/ui/screen_lua.hpp
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+/*
+ * Copyright 2023 jacqueline <me@jacqueline.id.au>
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#pragma once
+
+#include "lua.hpp"
+
+#include "property.hpp"
+#include "screen.hpp"
+
+namespace ui {
+namespace screens {
+
+class Lua : public Screen {
+ public:
+ Lua();
+ ~Lua();
+
+ auto onShown() -> void override;
+ auto onHidden() -> void override;
+
+ auto canPop() -> bool override;
+
+ auto SetObjRef(lua_State*) -> void;
+
+ private:
+ /* Invokes a method on this screen's Lua counterpart. */
+ auto callMethod(std::string name) -> void;
+ /* Applies fn to each binding in this screen's `bindings` field. */
+ auto forEachBinding(std::function<void(lua::Binding*)> fn) -> void;
+
+ lua_State* s_;
+ std::optional<int> obj_ref_;
+};
+
+} // namespace screens
+} // namespace ui