diff options
Diffstat (limited to 'src/ui/screen_playing.cpp')
| -rw-r--r-- | src/ui/screen_playing.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/ui/screen_playing.cpp b/src/ui/screen_playing.cpp index cb3d866e..a1f91902 100644 --- a/src/ui/screen_playing.cpp +++ b/src/ui/screen_playing.cpp @@ -106,17 +106,17 @@ Playing::Playing(std::weak_ptr<database::Database> db, audio::TrackQueue* queue) next_tracks_(), new_track_(), new_next_tracks_() { - lv_obj_set_layout(root_, LV_LAYOUT_FLEX); + lv_obj_set_layout(content_, LV_LAYOUT_FLEX); lv_group_set_wrap(group_, false); - lv_obj_set_size(root_, lv_pct(100), LV_SIZE_CONTENT); - lv_obj_set_flex_flow(root_, LV_FLEX_FLOW_COLUMN); - lv_obj_set_flex_align(root_, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, + lv_obj_set_size(content_, lv_pct(100), LV_SIZE_CONTENT); + lv_obj_set_flex_flow(content_, LV_FLEX_FLOW_COLUMN); + lv_obj_set_flex_align(content_, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START); - lv_obj_set_scrollbar_mode(root_, LV_SCROLLBAR_MODE_OFF); + lv_obj_set_scrollbar_mode(content_, LV_SCROLLBAR_MODE_OFF); - lv_obj_t* above_fold_container = lv_obj_create(root_); + lv_obj_t* above_fold_container = lv_obj_create(content_); lv_obj_set_layout(above_fold_container, LV_LAYOUT_FLEX); lv_obj_set_size(above_fold_container, lv_pct(100), lv_disp_get_ver_res(NULL)); lv_obj_set_flex_flow(above_fold_container, LV_FLEX_FLOW_COLUMN); @@ -182,7 +182,7 @@ Playing::Playing(std::weak_ptr<database::Database> db, audio::TrackQueue* queue) lv_obj_set_style_text_font(next_up_hint_, &font_symbols, 0); lv_obj_set_size(next_up_hint_, LV_SIZE_CONTENT, lv_pct(100)); - next_up_container_ = lv_list_create(root_); + next_up_container_ = lv_list_create(content_); lv_obj_set_layout(next_up_container_, LV_LAYOUT_FLEX); lv_obj_set_size(next_up_container_, lv_pct(100), lv_disp_get_ver_res(NULL)); lv_obj_set_flex_flow(next_up_container_, LV_FLEX_FLOW_COLUMN); @@ -295,12 +295,12 @@ auto Playing::ApplyNextUp(const std::vector<database::Track>& tracks) -> void { } auto Playing::OnFocusAboveFold() -> void { - lv_obj_scroll_to_y(root_, 0, LV_ANIM_ON); + lv_obj_scroll_to_y(content_, 0, LV_ANIM_ON); } auto Playing::OnFocusBelowFold() -> void { - if (lv_obj_get_scroll_y(root_) < lv_obj_get_y(next_up_header_)) { - lv_obj_scroll_to_y(root_, lv_obj_get_y(next_up_header_), LV_ANIM_ON); + if (lv_obj_get_scroll_y(content_) < lv_obj_get_y(next_up_header_)) { + lv_obj_scroll_to_y(content_, lv_obj_get_y(next_up_header_), LV_ANIM_ON); } } |
