diff options
Diffstat (limited to 'src/ui/ui_fsm.cpp')
| -rw-r--r-- | src/ui/ui_fsm.cpp | 110 |
1 files changed, 85 insertions, 25 deletions
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp index f5288882..835da19e 100644 --- a/src/ui/ui_fsm.cpp +++ b/src/ui/ui_fsm.cpp @@ -12,6 +12,7 @@ #include "bluetooth_types.hpp" #include "db_events.hpp" +#include "display_init.hpp" #include "freertos/portmacro.h" #include "freertos/projdefs.h" #include "lua.h" @@ -113,19 +114,34 @@ lua::Property UiState::sBluetoothDevices{ lua::Property UiState::sPlaybackPlaying{ false, [](const lua::LuaValue& val) { - bool current_val = std::get<bool>(sPlaybackPlaying.Get()); if (!std::holds_alternative<bool>(val)) { return false; } bool new_val = std::get<bool>(val); - if (current_val != new_val) { - events::Audio().Dispatch(audio::TogglePlayPause{}); - } + events::Audio().Dispatch(audio::TogglePlayPause{.set_to = new_val}); return true; }}; lua::Property UiState::sPlaybackTrack{}; -lua::Property UiState::sPlaybackPosition{0}; +lua::Property UiState::sPlaybackPosition{ + 0, [](const lua::LuaValue& val) { + int current_val = std::get<int>(sPlaybackPosition.Get()); + if (!std::holds_alternative<int>(val)) { + return false; + } + int new_val = std::get<int>(val); + if (current_val != new_val) { + auto track = sPlaybackTrack.Get(); + if (!std::holds_alternative<audio::TrackInfo>(track)) { + return false; + } + events::Audio().Dispatch(audio::SetTrack{ + .new_track = std::get<audio::TrackInfo>(track).uri, + .seek_to_second = (uint32_t)new_val, + }); + } + return true; + }}; lua::Property UiState::sQueuePosition{0}; lua::Property UiState::sQueueSize{0}; @@ -263,12 +279,36 @@ lua::Property UiState::sScrollSensitivity{ return true; }}; +lua::Property UiState::sLockSwitch{false}; + lua::Property UiState::sDatabaseUpdating{false}; -auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool { +lua::Property UiState::sUsbMassStorageEnabled{ + false, [](const lua::LuaValue& val) { + if (!std::holds_alternative<bool>(val)) { + return false; + } + bool enable = std::get<bool>(val); + // FIXME: Check for system busy. + events::System().Dispatch(system_fsm::SamdUsbMscChanged{.en = enable}); + return true; + }}; + +auto UiState::InitBootSplash(drivers::IGpios& gpios, drivers::NvsStorage& nvs) + -> bool { // Init LVGL first, since the display driver registers itself with LVGL. lv_init(); - sDisplay.reset(drivers::Display::Create(gpios, drivers::displays::kST7735R)); + + drivers::displays::InitialisationData init_data = drivers::displays::kST7735R; + + // HACK: correct the display size for our prototypes. + // nvs.DisplaySize({161, 130}); + + auto actual_size = nvs.DisplaySize(); + init_data.width = actual_size.first.value_or(init_data.width); + init_data.height = actual_size.second.value_or(init_data.height); + + sDisplay.reset(drivers::Display::Create(gpios, init_data)); if (sDisplay == nullptr) { return false; } @@ -280,27 +320,36 @@ auto UiState::InitBootSplash(drivers::IGpios& gpios) -> bool { } void UiState::PushScreen(std::shared_ptr<Screen> screen) { + lv_obj_set_parent(sAlertContainer, screen->alert()); + if (sCurrentScreen) { + sCurrentScreen->onHidden(); sScreens.push(sCurrentScreen); } sCurrentScreen = screen; - lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert()); + sCurrentScreen->onShown(); } int UiState::PopScreen() { if (sScreens.empty()) { return 0; } - sCurrentScreen = sScreens.top(); - lv_obj_set_parent(sAlertContainer, sCurrentScreen->alert()); + lv_obj_set_parent(sAlertContainer, sScreens.top()->alert()); + + sCurrentScreen->onHidden(); + sCurrentScreen = sScreens.top(); sScreens.pop(); + + sCurrentScreen->onShown(); + return sScreens.size(); } void UiState::react(const system_fsm::KeyLockChanged& ev) { sDisplay->SetDisplayOn(!ev.locking); sInput->lock(ev.locking); + sLockSwitch.Update(ev.locking); } void UiState::react(const internal::ControlSchemeChanged&) { @@ -342,17 +391,14 @@ void UiState::react(const audio::QueueUpdate&) { sQueueReplay.Update(queue.replay()); } -void UiState::react(const audio::PlaybackStarted& ev) { - sPlaybackPlaying.Update(true); -} - void UiState::react(const audio::PlaybackUpdate& ev) { - sPlaybackTrack.Update(*ev.track); - sPlaybackPosition.Update(static_cast<int>(ev.seconds_elapsed)); -} - -void UiState::react(const audio::PlaybackStopped&) { - sPlaybackPlaying.Update(false); + if (ev.current_track) { + sPlaybackTrack.Update(*ev.current_track); + } else { + sPlaybackTrack.Update(std::monostate{}); + } + sPlaybackPlaying.Update(!ev.paused); + sPlaybackPosition.Update(static_cast<int>(ev.track_position.value_or(0))); } void UiState::react(const audio::VolumeChanged& ev) { @@ -443,6 +489,7 @@ void Lua::entry() { sAlertTimer = xTimerCreate("ui_alerts", pdMS_TO_TICKS(1000), false, NULL, alert_timer_callback); sAlertContainer = lv_obj_create(sCurrentScreen->alert()); + lv_obj_set_style_bg_opa(sAlertContainer, LV_OPA_TRANSP, 0); auto& registry = lua::Registry::instance(*sServices); sLua = registry.uiThread(); @@ -491,6 +538,7 @@ void Lua::entry() { { {"scheme", &sControlsScheme}, {"scroll_sensitivity", &sScrollSensitivity}, + {"lock_switch", &sLockSwitch}, }); registry.AddPropertyModule( @@ -512,6 +560,10 @@ void Lua::entry() { registry.AddPropertyModule("database", { {"updating", &sDatabaseUpdating}, }); + registry.AddPropertyModule("usb", + { + {"msc_enabled", &sUsbMassStorageEnabled}, + }); auto bt = sServices->bluetooth(); sBluetoothEnabled.Update(bt.IsEnabled()); @@ -525,7 +577,7 @@ void Lua::entry() { auto Lua::PushLuaScreen(lua_State* s) -> int { // Ensure the arg looks right before continuing. - luaL_checktype(s, 1, LUA_TFUNCTION); + luaL_checktype(s, 1, LUA_TTABLE); // First, create a new plain old Screen object. We will use its root and // group for the Lua screen. Allocate it in external ram so that arbitrarily @@ -540,10 +592,15 @@ auto Lua::PushLuaScreen(lua_State* s) -> int { lv_group_set_default(new_screen->group()); // Call the constructor for this screen. - lua_settop(s, 1); // Make sure the function is actually at top of stack - lua::CallProtected(s, 0, 1); + // lua_settop(s, 1); // Make sure the screen is actually at top of stack + lua_pushliteral(s, "createUi"); + if (lua_gettable(s, 1) == LUA_TFUNCTION) { + lua_pushvalue(s, 1); + lua::CallProtected(s, 1, 0); + } - // Store the reference for the table the constructor returned. + // Store the reference for this screen's table. + lua_settop(s, 1); new_screen->SetObjRef(s); // Finally, push the now-initialised screen as if it were a regular C++ @@ -564,6 +621,9 @@ auto Lua::QueuePrevious(lua_State*) -> int { } auto Lua::PopLuaScreen(lua_State* s) -> int { + if (!sCurrentScreen->canPop()) { + return 0; + } PopScreen(); luavgl_set_root(s, sCurrentScreen->content()); lv_group_set_default(sCurrentScreen->group()); @@ -571,7 +631,7 @@ auto Lua::PopLuaScreen(lua_State* s) -> int { } auto Lua::Ticks(lua_State* s) -> int { - lua_pushinteger(s, esp_timer_get_time()/1000); + lua_pushinteger(s, esp_timer_get_time() / 1000); return 1; } |
