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-rw-r--r--src/ui/include/ui_fsm.hpp2
-rw-r--r--src/ui/ui_fsm.cpp27
2 files changed, 9 insertions, 20 deletions
diff --git a/src/ui/include/ui_fsm.hpp b/src/ui/include/ui_fsm.hpp
index f7fde1dd..5e1cc487 100644
--- a/src/ui/include/ui_fsm.hpp
+++ b/src/ui/include/ui_fsm.hpp
@@ -57,8 +57,6 @@ class UiState : public tinyfsm::Fsm<UiState> {
virtual void react(const system_fsm::StorageMounted&) {}
void react(const system_fsm::BatteryStateChanged&);
- void react(const audio::PlaybackStarted&);
- void react(const audio::PlaybackStopped&);
void react(const audio::PlaybackUpdate&);
void react(const audio::QueueUpdate&);
diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp
index a913a339..42c6a99c 100644
--- a/src/ui/ui_fsm.cpp
+++ b/src/ui/ui_fsm.cpp
@@ -114,14 +114,11 @@ lua::Property UiState::sBluetoothDevices{
lua::Property UiState::sPlaybackPlaying{
false, [](const lua::LuaValue& val) {
- bool current_val = std::get<bool>(sPlaybackPlaying.Get());
if (!std::holds_alternative<bool>(val)) {
return false;
}
bool new_val = std::get<bool>(val);
- if (current_val != new_val) {
- events::Audio().Dispatch(audio::TogglePlayPause{});
- }
+ events::Audio().Dispatch(audio::TogglePlayPause{.set_to = new_val});
return true;
}};
@@ -135,12 +132,13 @@ lua::Property UiState::sPlaybackPosition{
int new_val = std::get<int>(val);
if (current_val != new_val) {
auto track = sPlaybackTrack.Get();
- if (!std::holds_alternative<audio::Track>(track)) {
+ if (!std::holds_alternative<audio::TrackInfo>(track)) {
return false;
}
- events::Audio().Dispatch(audio::SeekFile{
- .offset = (uint32_t)new_val,
- .filename = std::get<audio::Track>(track).filepath});
+ events::Audio().Dispatch(audio::SetTrack{
+ .new_track = std::get<audio::TrackInfo>(track).uri,
+ .seek_to_second = (uint32_t)new_val,
+ });
}
return true;
}};
@@ -393,17 +391,10 @@ void UiState::react(const audio::QueueUpdate&) {
sQueueReplay.Update(queue.replay());
}
-void UiState::react(const audio::PlaybackStarted& ev) {
- sPlaybackPlaying.Update(true);
-}
-
void UiState::react(const audio::PlaybackUpdate& ev) {
- sPlaybackTrack.Update(*ev.track);
- sPlaybackPosition.Update(static_cast<int>(ev.seconds_elapsed));
-}
-
-void UiState::react(const audio::PlaybackStopped&) {
- sPlaybackPlaying.Update(false);
+ sPlaybackTrack.Update(*ev.current_track);
+ sPlaybackPlaying.Update(!ev.paused);
+ sPlaybackPosition.Update(static_cast<int>(ev.track_position.value_or(0)));
}
void UiState::react(const audio::VolumeChanged& ev) {