From 958160aa545e3d91b2a4f1a367817e73d298e8a9 Mon Sep 17 00:00:00 2001 From: jacqueline Date: Thu, 10 Aug 2023 19:12:38 +1000 Subject: Use the libspeexdsp resampler AFAICT it runs a little slower? but it's fixed point, and has much better understood audio characteristics. --- src/audio/audio_task.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio/audio_task.cpp') diff --git a/src/audio/audio_task.cpp b/src/audio/audio_task.cpp index d880e6b1..797ab7f9 100644 --- a/src/audio/audio_task.cpp +++ b/src/audio/audio_task.cpp @@ -165,7 +165,7 @@ auto AudioTask::BeginDecoding(std::shared_ptr stream) -> bool { current_sink_format_ = IAudioSink::Format{ .sample_rate = open_res->sample_rate_hz, .num_channels = open_res->num_channels, - .bits_per_sample = 32, + .bits_per_sample = 16, }; ESP_LOGI(kTag, "stream started ok"); events::Audio().Dispatch(internal::InputFileOpened{}); -- cgit v1.2.3