From ef72b25660912ff247997089abfb93e9f0b52809 Mon Sep 17 00:00:00 2001 From: jacqueline Date: Thu, 7 Mar 2024 10:59:03 +1100 Subject: use prototype inheritance for lua screens, rather than functions this gives us a way to give each screen nice little hooks, like 'onShown' and 'onHidden'. later we can use these hooks to disable bindings for screens that aren't in-use. --- src/lua/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/lua/CMakeLists.txt') diff --git a/src/lua/CMakeLists.txt b/src/lua/CMakeLists.txt index ff0831c9..cee738bd 100644 --- a/src/lua/CMakeLists.txt +++ b/src/lua/CMakeLists.txt @@ -5,6 +5,7 @@ idf_component_register( SRCS "lua_thread.cpp" "bridge.cpp" "property.cpp" "lua_database.cpp" "lua_queue.cpp" "lua_version.cpp" "lua_controls.cpp" "registry.cpp" + "lua_screen.cpp" INCLUDE_DIRS "include" REQUIRES "drivers" "lvgl" "tinyfsm" "events" "system_fsm" "database" "esp_timer" "battery" "esp-idf-lua" "luavgl" "lua-linenoise" "lua-term" -- cgit v1.2.3