From 1573a8c4cde1cd9528b422b2dcc598e37ffe94a7 Mon Sep 17 00:00:00 2001 From: jacqueline Date: Thu, 2 May 2024 19:12:26 +1000 Subject: WIP merge cyclically dependent components into one big component --- src/lua/include/bridge.hpp | 54 ---------------------------------------------- 1 file changed, 54 deletions(-) delete mode 100644 src/lua/include/bridge.hpp (limited to 'src/lua/include/bridge.hpp') diff --git a/src/lua/include/bridge.hpp b/src/lua/include/bridge.hpp deleted file mode 100644 index 64f14e0e..00000000 --- a/src/lua/include/bridge.hpp +++ /dev/null @@ -1,54 +0,0 @@ -/* - * Copyright 2023 jacqueline - * - * SPDX-License-Identifier: GPL-3.0-only - */ - -#pragma once - -#include -#include - -#include "lua.hpp" -#include "lvgl.h" -#include "property.hpp" -#include "service_locator.hpp" - -namespace lua { - -/* - * Responsible for adding C/C++ module bindings to Lua threads. This class - * keeps no thread-specific internal state, and instead uses the LUA_REGISTRY - * table of its host threads to store data. - */ -class Bridge { - public: - /* - * Utility for retrieving the Bridge from a Lua thread in which the Bridge's - * bindings have been installed. Use by Lua's C callbacks to access the rest - * of the system. - */ - static auto Get(lua_State* state) -> Bridge*; - - Bridge(system_fsm::ServiceLocator& s); - - system_fsm::ServiceLocator& services() { return services_; } - - auto installBaseModules(lua_State* L) -> void; - auto installLvgl(lua_State* L) -> void; - auto installPropertyModule( - lua_State* L, - const std::string&, - std::vector< - std::pair>>&) - -> void; - - Bridge(const Bridge&) = delete; - Bridge& operator=(const Bridge&) = delete; - - private: - system_fsm::ServiceLocator& services_; - PropertyBindings bindings_; -}; - -} // namespace lua -- cgit v1.2.3