From 4b2003c78a5e4270f384283f72d185cd4a40f30e Mon Sep 17 00:00:00 2001 From: jacqueline Date: Thu, 22 Feb 2024 12:37:01 +1100 Subject: Make property bindings shared amongst all lua threads --- src/lua/include/bridge.hpp | 27 ++++++++++++++++++++------- 1 file changed, 20 insertions(+), 7 deletions(-) (limited to 'src/lua/include/bridge.hpp') diff --git a/src/lua/include/bridge.hpp b/src/lua/include/bridge.hpp index 62fbc340..64f14e0e 100644 --- a/src/lua/include/bridge.hpp +++ b/src/lua/include/bridge.hpp @@ -16,25 +16,38 @@ namespace lua { +/* + * Responsible for adding C/C++ module bindings to Lua threads. This class + * keeps no thread-specific internal state, and instead uses the LUA_REGISTRY + * table of its host threads to store data. + */ class Bridge { public: + /* + * Utility for retrieving the Bridge from a Lua thread in which the Bridge's + * bindings have been installed. Use by Lua's C callbacks to access the rest + * of the system. + */ static auto Get(lua_State* state) -> Bridge*; - Bridge(system_fsm::ServiceLocator&, lua_State& s); + Bridge(system_fsm::ServiceLocator& s); - auto AddPropertyModule( + system_fsm::ServiceLocator& services() { return services_; } + + auto installBaseModules(lua_State* L) -> void; + auto installLvgl(lua_State* L) -> void; + auto installPropertyModule( + lua_State* L, const std::string&, std::vector< - std::pair>>) + std::pair>>&) -> void; - system_fsm::ServiceLocator& services() { return services_; } - PropertyBindings& bindings() { return bindings_; } + Bridge(const Bridge&) = delete; + Bridge& operator=(const Bridge&) = delete; private: system_fsm::ServiceLocator& services_; - lua_State& state_; PropertyBindings bindings_; }; -- cgit v1.2.3