From 4b2003c78a5e4270f384283f72d185cd4a40f30e Mon Sep 17 00:00:00 2001 From: jacqueline Date: Thu, 22 Feb 2024 12:37:01 +1100 Subject: Make property bindings shared amongst all lua threads --- src/lua/include/bridge.hpp | 27 ++++++++++++++++++++------- src/lua/include/lua_thread.hpp | 42 +++++++++++++++++++++++++++++++++++++----- src/lua/include/property.hpp | 4 +++- 3 files changed, 60 insertions(+), 13 deletions(-) (limited to 'src/lua/include') diff --git a/src/lua/include/bridge.hpp b/src/lua/include/bridge.hpp index 62fbc340..64f14e0e 100644 --- a/src/lua/include/bridge.hpp +++ b/src/lua/include/bridge.hpp @@ -16,25 +16,38 @@ namespace lua { +/* + * Responsible for adding C/C++ module bindings to Lua threads. This class + * keeps no thread-specific internal state, and instead uses the LUA_REGISTRY + * table of its host threads to store data. + */ class Bridge { public: + /* + * Utility for retrieving the Bridge from a Lua thread in which the Bridge's + * bindings have been installed. Use by Lua's C callbacks to access the rest + * of the system. + */ static auto Get(lua_State* state) -> Bridge*; - Bridge(system_fsm::ServiceLocator&, lua_State& s); + Bridge(system_fsm::ServiceLocator& s); - auto AddPropertyModule( + system_fsm::ServiceLocator& services() { return services_; } + + auto installBaseModules(lua_State* L) -> void; + auto installLvgl(lua_State* L) -> void; + auto installPropertyModule( + lua_State* L, const std::string&, std::vector< - std::pair>>) + std::pair>>&) -> void; - system_fsm::ServiceLocator& services() { return services_; } - PropertyBindings& bindings() { return bindings_; } + Bridge(const Bridge&) = delete; + Bridge& operator=(const Bridge&) = delete; private: system_fsm::ServiceLocator& services_; - lua_State& state_; PropertyBindings bindings_; }; diff --git a/src/lua/include/lua_thread.hpp b/src/lua/include/lua_thread.hpp index d10dba3a..c12a0bfc 100644 --- a/src/lua/include/lua_thread.hpp +++ b/src/lua/include/lua_thread.hpp @@ -23,8 +23,7 @@ auto CallProtected(lua_State*, int nargs, int nresults) -> int; class LuaThread { public: - static auto Start(system_fsm::ServiceLocator&, lv_obj_t* lvgl_root = nullptr) - -> LuaThread*; + static auto Start(system_fsm::ServiceLocator&) -> LuaThread*; ~LuaThread(); auto RunScript(const std::string& path) -> bool; @@ -32,15 +31,48 @@ class LuaThread { auto DumpStack() -> void; - auto bridge() -> Bridge& { return *bridge_; } auto state() -> lua_State* { return state_; } + LuaThread(const LuaThread&) = delete; + LuaThread& operator=(const LuaThread&) = delete; + private: - LuaThread(std::unique_ptr&, std::unique_ptr&, lua_State*); + LuaThread(std::unique_ptr&, lua_State*); std::unique_ptr alloc_; - std::unique_ptr bridge_; lua_State* state_; }; +class Registry { + public: + static auto instance(system_fsm::ServiceLocator&) -> Registry&; + + auto uiThread() -> std::shared_ptr; + auto newThread() -> std::shared_ptr; + + auto AddPropertyModule( + const std::string&, + std::vector< + std::pair>>) + -> void; + + Registry(const Registry&) = delete; + Registry& operator=(const Registry&) = delete; + + private: + Registry(system_fsm::ServiceLocator&); + + system_fsm::ServiceLocator& services_; + std::unique_ptr bridge_; + + std::shared_ptr ui_thread_; + std::list> threads_; + + std::vector< + std::pair>>>> + modules_; +}; + } // namespace lua diff --git a/src/lua/include/property.hpp b/src/lua/include/property.hpp index 03229bc1..7d160fba 100644 --- a/src/lua/include/property.hpp +++ b/src/lua/include/property.hpp @@ -53,7 +53,9 @@ class Property { class PropertyBindings { public: - PropertyBindings(lua_State&); + PropertyBindings(); + + auto install(lua_State*) -> void; auto Register(lua_State*, Property*) -> void; auto Register(lua_State*, LuaFunction) -> void; -- cgit v1.2.3