From 299f3cc48f683d3e6dec1efb4957fdb49b4de2c3 Mon Sep 17 00:00:00 2001 From: jacqueline Date: Mon, 5 Feb 2024 11:02:45 +1100 Subject: Preserve the queue when going into standby --- src/ui/include/ui_fsm.hpp | 2 +- src/ui/ui_fsm.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ui') diff --git a/src/ui/include/ui_fsm.hpp b/src/ui/include/ui_fsm.hpp index 93a19b02..42110bdb 100644 --- a/src/ui/include/ui_fsm.hpp +++ b/src/ui/include/ui_fsm.hpp @@ -58,7 +58,7 @@ class UiState : public tinyfsm::Fsm { void react(const system_fsm::BatteryStateChanged&); void react(const audio::PlaybackStarted&); - void react(const audio::PlaybackFinished&); + void react(const audio::PlaybackStopped&); void react(const audio::PlaybackUpdate&); void react(const audio::QueueUpdate&); diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp index 228e61b6..abe88460 100644 --- a/src/ui/ui_fsm.cpp +++ b/src/ui/ui_fsm.cpp @@ -301,7 +301,7 @@ void UiState::react(const audio::PlaybackUpdate& ev) { sPlaybackPosition.Update(static_cast(ev.seconds_elapsed)); } -void UiState::react(const audio::PlaybackFinished&) { +void UiState::react(const audio::PlaybackStopped&) { sPlaybackPlaying.Update(false); } -- cgit v1.2.3