From c1b7a0c9f2192121fad972dccc7d0a1fe0dee45e Mon Sep 17 00:00:00 2001 From: jacqueline Date: Wed, 17 Jan 2024 17:50:57 +1100 Subject: move lua ui-related data to spi ram --- src/ui/ui_fsm.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/ui') diff --git a/src/ui/ui_fsm.cpp b/src/ui/ui_fsm.cpp index 20d52f8e..7f94abc5 100644 --- a/src/ui/ui_fsm.cpp +++ b/src/ui/ui_fsm.cpp @@ -7,6 +7,7 @@ #include "ui_fsm.hpp" #include +#include #include #include "bluetooth_types.hpp" @@ -26,6 +27,7 @@ #include "lauxlib.h" #include "lua_thread.hpp" #include "luavgl.h" +#include "memory_resource.hpp" #include "misc/lv_gc.h" #include "audio_events.hpp" @@ -449,8 +451,12 @@ auto Lua::PushLuaScreen(lua_State* s) -> int { luaL_checktype(s, 1, LUA_TFUNCTION); // First, create a new plain old Screen object. We will use its root and - // group for the Lua screen. - auto new_screen = std::make_shared(); + // group for the Lua screen. Allocate it in external ram so that arbitrarily + // deep screen stacks don't cause too much memory pressure. + auto new_screen = + std::allocate_shared>( + &memory::kSpiRamResource); // Tell lvgl about the new roots. luavgl_set_root(s, new_screen->content()); -- cgit v1.2.3