#include "luavgl.h" #include "private.h" static int luavgl_list_create(lua_State *L) { return luavgl_obj_create_helper(L, lv_list_create); } /* clang-format off */ static const luavgl_value_setter_t list_property_table[] = { {"dummy", SETTER_TYPE_STACK, {.setter_stack = _lv_dummy_set}}, }; /* clang-format on */ LUALIB_API int luavgl_list_set_property_kv(lua_State *L, void *data) { lv_obj_t *obj = data; int ret = luavgl_set_property(L, obj, list_property_table); if (ret == 0) { return 0; } /* a base obj property? */ ret = luavgl_obj_set_property_kv(L, obj); if (ret != 0) { LV_LOG_ERROR("unkown property for list"); } return ret; } static int luavgl_list_set(lua_State *L) { lv_obj_t *obj = luavgl_to_obj(L, 1); if (!lua_istable(L, -1)) { luaL_error(L, "expect a table on 2nd para."); return 0; } luavgl_iterate(L, -1, luavgl_list_set_property_kv, obj); return 0; } static int luavgl_list_add_text(lua_State *L) { lv_obj_t *list = luavgl_to_obj(L, 1); const char *str = lua_tostring(L, 2); lv_obj_t *obj = lv_list_add_text(list, str); luavgl_add_lobj(L, obj)->lua_created = true; return 1; } static int luavgl_list_add_btn(lua_State *L) { lv_obj_t *list = luavgl_to_obj(L, 1); const void *icon = luavgl_toimgsrc(L, 2); const char *str = lua_tostring(L, 3); lv_obj_t *obj = lv_list_add_btn(list, icon, str); luavgl_add_lobj(L, obj)->lua_created = true; return 1; } static int luavgl_get_btn_text(lua_State *L) { lv_obj_t *list = luavgl_to_obj(L, 1); lv_obj_t *btn = luavgl_to_obj(L, 2); lua_pushstring(L, lv_list_get_btn_text(list, btn)); return 1; } static const luaL_Reg luavgl_list_methods[] = { {"set", luavgl_list_set }, {"add_text", luavgl_list_add_text}, {"add_btn", luavgl_list_add_btn }, {"get_btn_text", luavgl_get_btn_text }, {NULL, NULL }, }; static void luavgl_list_init(lua_State *L) { luavgl_obj_newmetatable(L, &lv_list_class, "lv_list", luavgl_list_methods); lua_pop(L, 1); }