#if LV_BUILD_TEST #include "../lvgl.h" #include "unity/unity.h" static lv_obj_t * active_screen = NULL; void setUp(void) { active_screen = lv_screen_active(); } void tearDown(void) { lv_obj_clean(active_screen); } void test_keyboard_mode(void) { lv_obj_t * keyboard = lv_keyboard_create(active_screen); lv_obj_set_size(keyboard, LV_PCT(100), LV_PCT(50)); lv_obj_align(keyboard, LV_ALIGN_BOTTOM_MID, 0, 0); lv_obj_set_style_text_font(keyboard, &lv_font_dejavu_16_persian_hebrew, LV_PART_MAIN); lv_keyboard_set_mode(keyboard, LV_KEYBOARD_MODE_TEXT_LOWER); TEST_ASSERT_EQUAL_SCREENSHOT("widgets/keyboard_1.png"); lv_keyboard_set_mode(keyboard, LV_KEYBOARD_MODE_TEXT_UPPER); TEST_ASSERT_EQUAL_SCREENSHOT("widgets/keyboard_2.png"); lv_keyboard_set_mode(keyboard, LV_KEYBOARD_MODE_SPECIAL); TEST_ASSERT_EQUAL_SCREENSHOT("widgets/keyboard_3.png"); lv_keyboard_set_mode(keyboard, LV_KEYBOARD_MODE_NUMBER); TEST_ASSERT_EQUAL_SCREENSHOT("widgets/keyboard_4.png"); } #endif