/* * Copyright 2024 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #include "input/input_hook_actions.hpp" #include #include "indev/lv_indev.h" #include "events/event_queue.hpp" #include "ui/ui_events.hpp" namespace input { namespace actions { auto select() -> HookCallback { return HookCallback{.name = "select", .fn = [&](lv_indev_data_t* d) { d->state = LV_INDEV_STATE_PRESSED; }}; } auto scrollUp() -> HookCallback { return HookCallback{.name = "scroll_up", .fn = [&](lv_indev_data_t* d) { d->enc_diff = -1; }}; } auto scrollDown() -> HookCallback { return HookCallback{.name = "scroll_down", .fn = [&](lv_indev_data_t* d) { d->enc_diff = 1; }}; } auto scrollToTop() -> HookCallback { return HookCallback{.name = "scroll_to_top", .fn = [&](lv_indev_data_t* d) { d->enc_diff = -10; }}; } auto scrollToBottom() -> HookCallback { return HookCallback{ .name = "scroll_to_bottom", .fn = [&](lv_indev_data_t* d) { d->enc_diff = 10; }}; } auto goBack() -> HookCallback { return HookCallback{.name = "back", .fn = [&](lv_indev_data_t* d) { events::Ui().Dispatch(ui::internal::BackPressed{}); }}; } auto volumeUp() -> HookCallback { return HookCallback{.name = "volume_up", .fn = [&](lv_indev_data_t* d) { events::Audio().Dispatch(audio::StepUpVolume{}); }}; } auto volumeDown() -> HookCallback { return HookCallback{.name = "volume_down", .fn = [&](lv_indev_data_t* d) { events::Audio().Dispatch(audio::StepDownVolume{}); }}; } auto nextTrack(audio::TrackQueue& queue) -> HookCallback { return HookCallback{.name = "next_track", .fn = [&](lv_indev_data_t* d) { queue.next(); }}; } auto skipBack() -> HookCallback { return HookCallback{.name = "skip_back", .fn = [&](lv_indev_data_t* d) { events::Ui().Dispatch(ui::SeekBack{.seconds = 25}); }}; } auto prevTrack(audio::TrackQueue& queue) -> HookCallback { return HookCallback{.name = "prev_track", .fn = [&](lv_indev_data_t* d) { queue.previous(); }}; } auto togglePlayPause() -> HookCallback { return HookCallback{.name = "toggle_play_pause", .fn = [&](lv_indev_data_t* d) { events::Audio().Dispatch(audio::TogglePlayPause{}); }}; } } // namespace actions } // namespace input