/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #include "audio/audio_events.hpp" #include "lua/lua_database.hpp" #include #include #include "lua.hpp" #include "esp_log.h" #include "lauxlib.h" #include "lua.h" #include "lvgl.h" #include "audio/track_queue.hpp" #include "database/database.hpp" #include "database/index.hpp" #include "database/track.hpp" #include "events/event_queue.hpp" #include "lua/bridge.hpp" #include "lua/property.hpp" #include "system_fsm/service_locator.hpp" #include "ui/ui_events.hpp" namespace lua { [[maybe_unused]] static constexpr char kTag[] = "lua_queue"; static auto queue_add(lua_State* state) -> int { Bridge* instance = Bridge::Get(state); if (lua_isinteger(state, 1)) { database::TrackId id = luaL_checkinteger(state, 1); instance->services().bg_worker().Dispatch([=]() { audio::TrackQueue& queue = instance->services().track_queue(); queue.append(id); }); } else if (lua_isstring(state, 1)) { size_t len; const char* str = luaL_checklstring(state, 1, &len); std::string path{str, len}; instance->services().bg_worker().Dispatch([=]() { audio::TrackQueue& queue = instance->services().track_queue(); queue.append(path); }); } else { database::Iterator* it = db_check_iterator(state, 1); instance->services().bg_worker().Dispatch([=]() { audio::TrackQueue& queue = instance->services().track_queue(); queue.append(database::TrackIterator{*it}); }); } return 0; } static auto queue_clear(lua_State* state) -> int { Bridge* instance = Bridge::Get(state); audio::TrackQueue& queue = instance->services().track_queue(); queue.clear(); return 0; } static auto queue_open_playlist(lua_State* state) -> int { Bridge* instance = Bridge::Get(state); audio::TrackQueue& queue = instance->services().track_queue(); size_t len = 0; const char* str = luaL_checklstring(state, 1, &len); if (!str) { return 0; } queue.clear(); queue.openPlaylist(str); return 0; } static auto queue_play_from(lua_State* state) -> int { Bridge* instance = Bridge::Get(state); audio::TrackQueue& queue = instance->services().track_queue(); size_t len = 0; const char* str = luaL_checklstring(state, 1, &len); if (!str) { return 0; } auto pos = luaL_checkinteger(state, 2); queue.playFromPosition(str, pos); return 0; } static const struct luaL_Reg kQueueFuncs[] = { {"add", queue_add}, {"clear", queue_clear}, {"open_playlist", queue_open_playlist}, {"play_from", queue_play_from}, {NULL, NULL}}; static auto lua_queue(lua_State* state) -> int { luaL_newlib(state, kQueueFuncs); // Repeat Mode Enum lua_pushliteral(state, "RepeatMode"); lua_newtable(state); lua_pushliteral(state, "OFF"); lua_pushinteger(state, (int)audio::TrackQueue::RepeatMode::OFF); lua_rawset(state, -3); lua_pushliteral(state, "REPEAT_TRACK"); lua_pushinteger(state, (int)audio::TrackQueue::RepeatMode::REPEAT_TRACK); lua_rawset(state, -3); lua_pushliteral(state, "REPEAT_QUEUE"); lua_pushinteger(state, (int)audio::TrackQueue::RepeatMode::REPEAT_QUEUE); lua_rawset(state, -3); lua_rawset(state, -3); return 1; } auto RegisterQueueModule(lua_State* s) -> void { luaL_requiref(s, "queue", lua_queue, true); lua_pop(s, 1); } } // namespace lua