/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include #include #include "core/lv_group.h" #include "gpios.hpp" #include "hal/lv_hal_indev.h" #include "nvs.hpp" #include "relative_wheel.hpp" #include "touchwheel.hpp" namespace ui { class Scroller; /* * Main input device abstracting that handles turning lower-level input device * drivers into events and LVGL inputs. * * As far as LVGL is concerned, this class represents an ordinary rotary * encoder, supporting only left and right ticks, and clicking. */ class EncoderInput { public: EncoderInput(drivers::IGpios& gpios, drivers::TouchWheel& wheel); auto Read(lv_indev_data_t* data) -> void; auto registration() -> lv_indev_t* { return registration_; } auto mode(drivers::NvsStorage::InputModes mode) { mode_ = mode; } auto lock(bool l) -> void { is_locked_ = l; } private: lv_indev_drv_t driver_; lv_indev_t* registration_; drivers::IGpios& gpios_; drivers::TouchWheel& raw_wheel_; std::unique_ptr relative_wheel_; std::unique_ptr scroller_; drivers::NvsStorage::InputModes mode_; bool is_locked_; enum class Keys { kVolumeUp, kVolumeDown, kTouchWheel, kTouchWheelCenter, kDirectionalUp, kDirectionalRight, kDirectionalDown, kDirectionalLeft, }; std::unordered_map touch_time_ms_; std::unordered_map short_press_fired_; std::unordered_map long_press_fired_; auto HandleKey(Keys key, uint64_t ms, bool clicked) -> void; auto ShortPressTrigger(Keys key) -> bool; auto ShortPressTriggerRepeating(Keys key, uint64_t ms) -> bool; auto LongPressTrigger(Keys key, uint64_t ms) -> bool; }; class Scroller { public: Scroller() : last_input_ms_(0), velocity_(0) {} auto AddInput(uint64_t, int) -> int; private: uint64_t last_input_ms_; int velocity_; }; } // namespace ui