/* * Copyright 2023 jacqueline * * SPDX-License-Identifier: GPL-3.0-only */ #pragma once #include #include "core/lv_group.h" #include "gpios.hpp" #include "hal/lv_hal_indev.h" #include "relative_wheel.hpp" #include "touchwheel.hpp" namespace ui { /* * Main input device abstracting that handles turning lower-level input device * drivers into events and LVGL inputs. * * As far as LVGL is concerned, this class represents an ordinary rotary * encoder, supporting only left and right ticks, and clicking. */ class EncoderInput { public: EncoderInput(drivers::IGpios& gpios, drivers::TouchWheel& wheel); auto Read(lv_indev_data_t* data) -> void; auto registration() -> lv_indev_t* { return registration_; } auto lock(bool l) -> void { is_locked_ = l; } private: lv_indev_drv_t driver_; lv_indev_t* registration_; drivers::IGpios& gpios_; drivers::TouchWheel& raw_wheel_; std::unique_ptr relative_wheel_; bool is_locked_; }; } // namespace ui