#include "themes.hpp" #include "core/lv_obj.h" #include "core/lv_obj_style.h" #include "core/lv_obj_tree.h" #include "draw/lv_draw_rect.h" #include "esp_log.h" #include "misc/lv_color.h" #include "misc/lv_style.h" #include "widgets/lv_bar.h" #include "widgets/lv_slider.h" LV_FONT_DECLARE(font_fusion_12); namespace ui { namespace themes { static void theme_apply_cb(lv_theme_t* th, lv_obj_t* obj) { reinterpret_cast(th->user_data)->Callback(obj); } Theme::Theme() { lv_theme_t* parent_theme = lv_disp_get_theme(NULL); theme_ = *parent_theme; theme_.user_data = this; /*Set the parent theme and the style apply callback for the new theme*/ lv_theme_set_parent(&theme_, parent_theme); lv_theme_set_apply_cb(&theme_, theme_apply_cb); } void Theme::Apply(void) { lv_disp_set_theme(NULL, &theme_); } void Theme::Callback(lv_obj_t* obj) { // Find and apply base styles if (auto search = style_map.find("base"); search != style_map.end()) { for (const auto& pair : search->second) { lv_obj_add_style(obj, pair.second, pair.first); } } // Determine class name std::string class_name; if (lv_obj_check_type(obj, &lv_btn_class)) { class_name = "button"; } else if (lv_obj_check_type(obj, &lv_list_btn_class)) { class_name = "listbutton"; } else if (lv_obj_check_type(obj, &lv_bar_class)) { class_name = "bar"; } else if (lv_obj_check_type(obj, &lv_slider_class)) { class_name = "slider"; } else if (lv_obj_check_type(obj, &lv_switch_class)) { class_name = "switch"; } else if (lv_obj_check_type(obj, &lv_dropdown_class)) { class_name = "dropdown"; } else if (lv_obj_check_type(obj, &lv_dropdownlist_class)) { class_name = "dropdownlist"; } // Apply all styles from class if (auto search = style_map.find(class_name); search != style_map.end()) { for (const auto& pair : search->second) { lv_obj_add_style(obj, pair.second, pair.first); } } } void Theme::ApplyStyle(lv_obj_t* obj, std::string style_key) { if (auto search = style_map.find(style_key); search != style_map.end()) { for (const auto& pair : search->second) { lv_obj_remove_style(obj, pair.second, pair.first); lv_obj_add_style(obj, pair.second, pair.first); } } } auto Theme::instance() -> Theme* { static Theme sTheme{}; return &sTheme; } void Theme::AddStyle(std::string key, int selector, lv_style_t* style) { style_map.try_emplace(key, std::vector>{}); if (auto search = style_map.find(key); search != style_map.end()) { // Key exists auto &vec = search->second; // Add it to the list vec.push_back(std::make_pair(selector, style)); } } } // namespace themes } // namespace ui