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local function indev_example()
local indev = lvgl.indev.get_act()
print("act indev: ", indev)
indev:on_event(lvgl.EVENT.SHORT_CLICKED, function ()
print("indev pressed")
end)
local obj_act = lvgl.indev.get_obj_act()
print("obj_act: ", obj_act)
local root = lvgl.Object(nil, {
w = lvgl.PCT(30),
h = lvgl.PCT(30),
align = lvgl.ALIGN.CENTER,
bg_color = "#aaa",
})
root:Object({
w = 1000,
h = 1000,
align = lvgl.ALIGN.CENTER,
bg_color = "#555",
}):onevent(lvgl.EVENT.ALL, function(obj, code)
local indev = lvgl.indev.get_act()
if not indev then return end
if code == lvgl.EVENT.PRESSED then
local x, y = indev:get_point()
print("pressed: ", x, y)
end
if code == lvgl.EVENT.PRESSING then
local x, y = indev:get_vect()
print("vect: ", x, y)
end
if code == lvgl.EVENT.GESTURE then
local gesture_dir = indev:get_gesture_dir()
print("gesture_dir: ", gesture_dir)
end
if code == lvgl.EVENT.RELEASED then
local scroll_dir = indev:get_scroll_dir()
print("scroll_dir: ", scroll_dir)
local scroll_obj = indev:get_scroll_obj()
print("scroll_obj: ", scroll_obj)
local x, y = indev:get_vect()
local obj_search = obj:indev_search(x, y)
print("indev search obj: ", obj_search)
local obj_search = obj:indev_search({x, y})
print("indev search obj2: ", obj_search)
end
end)
end
indev_example()
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