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#include "luavgl.h"
#include "private.h"
#include <src/widgets/lv_switch.h>
static int luavgl_switch_create(lua_State *L) {
return luavgl_obj_create_helper(L, lv_switch_create);
}
LUALIB_API int luavgl_switch_set_property_kv(lua_State *L, void *data) {
lv_obj_t *obj = data;
/* switches only use base properties */
int ret = luavgl_obj_set_property_kv(L, obj);
if (ret != 0) {
debug("unkown property for switch.\n");
}
return ret;
}
static int luavgl_switch_set(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
if (!lua_istable(L, -1)) {
luaL_error(L, "expect a table on 2nd para.");
return 0;
}
luavgl_iterate(L, -1, luavgl_switch_set_property_kv, obj);
return 0;
}
static int luavgl_switch_enabled(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushboolean(L, lv_obj_has_state(obj, LV_STATE_CHECKED));
return 1;
}
static int luavgl_switch_tostring(lua_State *L) {
lv_obj_t *obj = luavgl_to_obj(L, 1);
lua_pushfstring(L, "lv_switch:%p", obj);
return 1;
}
static const luaL_Reg luavgl_switch_methods[] = {
{"set", luavgl_switch_set},
{"enabled", luavgl_switch_enabled},
{NULL, NULL},
};
static void luavgl_switch_init(lua_State *L) {
luavgl_obj_newmetatable(L, &lv_switch_class, "lv_switch",
luavgl_switch_methods);
lua_pushcfunction(L, luavgl_switch_tostring);
lua_setfield(L, -2, "__tostring");
lua_pop(L, 1);
}
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