1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
|
/*
* TinyFSM - Tiny Finite State Machine Processor
*
* Copyright (c) 2012-2022 Axel Burri
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* ---------------------------------------------------------------------
* Version: 0.3.3
*
* API documentation: see "../doc/50-API.md"
*
* The official TinyFSM website is located at:
* https://digint.ch/tinyfsm/
*
* Author:
* Axel Burri <axel@tty0.ch>
* ---------------------------------------------------------------------
*/
#ifndef TINYFSM_HPP_INCLUDED
#define TINYFSM_HPP_INCLUDED
#ifndef TINYFSM_NOSTDLIB
#include <type_traits>
#endif
// #include <iostream>
// #define DBG(str) do { std::cerr << str << std::endl; } while( false )
// DBG("*** dbg_example *** " << __PRETTY_FUNCTION__);
namespace tinyfsm
{
// --------------------------------------------------------------------------
struct Event { };
// --------------------------------------------------------------------------
#ifdef TINYFSM_NOSTDLIB
// remove dependency on standard library (silent fail!).
// useful in conjunction with -nostdlib option, e.g. if your compiler
// does not provide a standard library.
// NOTE: this silently disables all static_assert() calls below!
template<typename F, typename S>
struct is_same_fsm { static constexpr bool value = true; };
#else
// check if both fsm and state class share same fsmtype
template<typename F, typename S>
struct is_same_fsm : std::is_same< typename F::fsmtype, typename S::fsmtype > { };
#endif
template<typename S>
struct _state_instance
{
using value_type = S;
using type = _state_instance<S>;
static S value;
};
template<typename S>
typename _state_instance<S>::value_type _state_instance<S>::value;
// --------------------------------------------------------------------------
template<typename F>
class Fsm
{
public:
using fsmtype = Fsm<F>;
using state_ptr_t = F *;
static state_ptr_t current_state_ptr;
// public, leaving ability to access state instance (e.g. on reset)
template<typename S>
static constexpr S & state(void) {
static_assert(is_same_fsm<F, S>::value, "accessing state of different state machine");
return _state_instance<S>::value;
}
template<typename S>
static constexpr bool is_in_state(void) {
static_assert(is_same_fsm<F, S>::value, "accessing state of different state machine");
return current_state_ptr == &_state_instance<S>::value;
}
/// state machine functions
public:
// explicitely specialized in FSM_INITIAL_STATE macro
static void set_initial_state();
static void reset() { };
static void enter() {
current_state_ptr->entry();
}
static void start() {
set_initial_state();
enter();
}
template<typename E>
static void dispatch(E const & event) {
current_state_ptr->react(event);
}
/// state transition functions
protected:
template<typename S>
void transit(void) {
static_assert(is_same_fsm<F, S>::value, "transit to different state machine");
current_state_ptr->exit();
current_state_ptr = &_state_instance<S>::value;
current_state_ptr->entry();
}
template<typename S, typename ActionFunction>
void transit(ActionFunction action_function) {
static_assert(is_same_fsm<F, S>::value, "transit to different state machine");
current_state_ptr->exit();
// NOTE: do not send events in action_function definisions.
action_function();
current_state_ptr = &_state_instance<S>::value;
current_state_ptr->entry();
}
template<typename S, typename ActionFunction, typename ConditionFunction>
void transit(ActionFunction action_function, ConditionFunction condition_function) {
if(condition_function()) {
transit<S>(action_function);
}
}
};
template<typename F>
typename Fsm<F>::state_ptr_t Fsm<F>::current_state_ptr;
// --------------------------------------------------------------------------
template<typename... FF>
struct FsmList;
template<> struct FsmList<> {
static void set_initial_state() { }
static void reset() { }
static void enter() { }
template<typename E>
static void dispatch(E const &) { }
};
template<typename F, typename... FF>
struct FsmList<F, FF...>
{
using fsmtype = Fsm<F>;
static void set_initial_state() {
fsmtype::set_initial_state();
FsmList<FF...>::set_initial_state();
}
static void reset() {
F::reset();
FsmList<FF...>::reset();
}
static void enter() {
fsmtype::enter();
FsmList<FF...>::enter();
}
static void start() {
set_initial_state();
enter();
}
template<typename E>
static void dispatch(E const & event) {
fsmtype::template dispatch<E>(event);
FsmList<FF...>::template dispatch<E>(event);
}
};
// --------------------------------------------------------------------------
template<typename... SS> struct StateList;
template<> struct StateList<> {
static void reset() { }
};
template<typename S, typename... SS>
struct StateList<S, SS...>
{
static void reset() {
_state_instance<S>::value = S();
StateList<SS...>::reset();
}
};
// --------------------------------------------------------------------------
template<typename F>
struct MooreMachine : tinyfsm::Fsm<F>
{
virtual void entry(void) { }; /* entry actions in some states */
void exit(void) { }; /* no exit actions */
};
template<typename F>
struct MealyMachine : tinyfsm::Fsm<F>
{
// input actions are modeled in react():
// - conditional dependent of event type or payload
// - transit<>(ActionFunction)
void entry(void) { }; /* no entry actions */
void exit(void) { }; /* no exit actions */
};
} /* namespace tinyfsm */
#define FSM_INITIAL_STATE(_FSM, _STATE) \
namespace tinyfsm { \
template<> void Fsm< _FSM >::set_initial_state(void) { \
current_state_ptr = &_state_instance< _STATE >::value; \
} \
}
#endif /* TINYFSM_HPP_INCLUDED */
|