1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
|
local lvgl = require("lvgl")
local power = require("power")
local bluetooth = require("bluetooth")
local font = require("font")
local backstack = require("backstack")
local styles = require("styles")
local database = require("database")
local theme = require("theme")
local screen = require("screen")
local img = {
db = lvgl.ImgData("//lua/img/db.png"),
chg = lvgl.ImgData("//lua/img/bat/chg.png"),
bat_100 = lvgl.ImgData("//lua/img/bat/100.png"),
bat_80 = lvgl.ImgData("//lua/img/bat/80.png"),
bat_60 = lvgl.ImgData("//lua/img/bat/60.png"),
bat_40 = lvgl.ImgData("//lua/img/bat/40.png"),
bat_20 = lvgl.ImgData("//lua/img/bat/20.png"),
bat_0 = lvgl.ImgData("//lua/img/bat/0.png"),
bat_0chg = lvgl.ImgData("//lua/img/bat/0chg.png"),
bt_conn = lvgl.ImgData("//lua/img/bt_conn.png"),
bt = lvgl.ImgData("//lua/img/bt.png")
}
local widgets = {}
function widgets.Description(obj, text)
local label = obj:Label {}
if text then
label:set { text = text }
end
label:add_flag(lvgl.FLAG.HIDDEN)
return label
end
widgets.MenuScreen = screen:new {
show_back = false,
title = "",
createUi = function(self)
self.root = lvgl.Object(nil, {
flex = {
flex_direction = "column",
flex_wrap = "nowrap",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start",
},
w = lvgl.PCT(100),
h = lvgl.PCT(100),
})
self.root:center()
self.status_bar = widgets.StatusBar(self, {
back_cb = self.show_back and backstack.pop or nil,
title = self.title,
transparent_bg = true
})
end
}
function widgets.Row(parent, left, right)
local container = parent:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "flex-start",
align_content = "flex-start"
},
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT
}
container:add_style(styles.list_item)
container:Label {
text = left,
flex_grow = 1
}
container:Label {
text = right
}
end
local bindings_meta = {
__add = function(a, b)
return table.move(a, 1, #a, #b + 1, b)
end
}
function widgets.StatusBar(parent, opts)
local root = parent.root:Object {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "center",
},
w = lvgl.HOR_RES(),
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 4,
pad_column = 1,
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF,
}
if not opts.transparent_bg then
theme.set_style(root, "header");
end
if opts.back_cb then
local back = root:Button {
w = lvgl.SIZE_CONTENT,
h = 12,
}
local label = back:Label({ text = "<", align = lvgl.ALIGN.CENTER })
widgets.Description(label, "Back")
back:onClicked(opts.back_cb)
end
local title = root:Label {
w = lvgl.PCT(100),
h = lvgl.SIZE_CONTENT,
text_font = font.fusion_10,
text = "",
align = lvgl.ALIGN.CENTER,
flex_grow = 1,
}
if opts.title then
title:set { text = opts.title }
end
local db_updating = root:Image { src = img.db }
theme.set_style(db_updating, "database_indicator")
local bt_icon = root:Image {}
local battery_icon = root:Image {}
local charge_icon = battery_icon:Image { src = img.chg }
charge_icon:center()
local is_charging = nil
local percent = nil
local function update_battery_icon()
if is_charging == nil or percent == nil then return end
local src
if percent >= 95 then
src = img.bat_100
elseif percent >= 75 then
src = img.bat_80
elseif percent >= 55 then
src = img.bat_60
elseif percent >= 35 then
src = img.bat_40
elseif percent >= 15 then
src = img.bat_20
else
if is_charging then
src = img.bat_0chg
else
src = img.bat_0
end
end
if is_charging then
charge_icon:clear_flag(lvgl.FLAG.HIDDEN)
else
charge_icon:add_flag(lvgl.FLAG.HIDDEN)
end
battery_icon:set_src(src)
end
parent.bindings = {
database.updating:bind(function(yes)
if yes then
db_updating:clear_flag(lvgl.FLAG.HIDDEN)
else
db_updating:add_flag(lvgl.FLAG.HIDDEN)
end
end),
power.battery_pct:bind(function(pct)
percent = pct
update_battery_icon()
end),
power.plugged_in:bind(function(p)
is_charging = p
update_battery_icon()
end),
bluetooth.enabled:bind(function(en)
if en then
bt_icon:clear_flag(lvgl.FLAG.HIDDEN)
else
bt_icon:add_flag(lvgl.FLAG.HIDDEN)
end
end),
bluetooth.connected:bind(function(connected)
if connected then
bt_icon:set_src(img.bt_conn)
else
bt_icon:set_src(img.bt)
end
end),
}
setmetatable(parent.bindings, bindings_meta)
end
function widgets.IconBtn(parent, icon, text)
local btn = parent:Button {
flex = {
flex_direction = "row",
justify_content = "flex-start",
align_items = "center",
align_content = "center"
},
w = lvgl.SIZE_CONTENT,
h = lvgl.SIZE_CONTENT,
pad_top = 1,
pad_bottom = 1,
pad_left = 1,
pad_column = 1
}
btn:Image {
src = icon
}
btn:Label {
text = text,
text_font = font.fusion_10
}
return btn
end
function widgets.InfiniteList(parent, iterator, opts)
local infinite_list = {}
infinite_list.root = lvgl.List(parent, {
w = lvgl.PCT(100),
h = lvgl.PCT(100),
flex_grow = 1,
scrollbar_mode = lvgl.SCROLLBAR_MODE.OFF
})
local refreshing = false -- Used so that we can ignore focus events during this phase
local function refresh_group()
refreshing = true
local group = lvgl.group.get_default()
local focused_obj = group:get_focused()
local num_children = infinite_list.root:get_child_cnt()
if (focused_obj) then
group:clear_focus()
end
-- remove all children from the group and re-add them
for i = 0, num_children - 1 do
lvgl.group.remove_obj(infinite_list.root:get_child(i))
end
for i = 0, num_children - 1 do
group:add_obj(infinite_list.root:get_child(i))
end
if (focused_obj) then
lvgl.group.focus_obj(focused_obj)
end
refreshing = false
end
local fwd_iterator = iterator:clone()
local bck_iterator = iterator:clone()
local last_selected = 0
local last_index = 0
local first_index = 0
local function remove_top()
local obj = infinite_list.root:get_child(0)
obj:delete()
first_index = first_index + 1
bck_iterator:next()
end
local function remove_last()
local obj = infinite_list.root:get_child(-1)
obj:delete()
last_index = last_index - 1
fwd_iterator:prev()
end
local function add_item(item, index)
if not item then
return
end
local this_item = index
local add_to_top = false
if this_item < first_index then
first_index = this_item
add_to_top = true
end
if this_item > last_index then last_index = index end
local btn = infinite_list.root:add_btn(nil, tostring(item))
if add_to_top then
btn:move_to_index(0)
end
-- opts.callback should take an item and return a function matching the arg of onClicked
if opts.callback then
btn:onClicked(opts.callback(item))
end
btn:onevent(lvgl.EVENT.FOCUSED, function()
if refreshing then return end
if this_item > last_selected and this_item - first_index > 3 then
-- moving forward
local to_add = fwd_iterator:next()
if to_add then
remove_top()
add_item(to_add, last_index + 1)
end
end
if this_item < last_selected then
-- moving backward
if (first_index > 0 and last_index - this_item > 3) then
local to_add = bck_iterator:prev();
if to_add then
remove_last()
add_item(to_add, first_index - 1)
refresh_group()
end
end
end
last_selected = this_item
end)
btn:add_style(styles.list_item)
return btn
end
for idx = 0, 8 do
local val = fwd_iterator()
if not val then
break
end
add_item(val, idx)
end
return infinite_list
end
return widgets
|