1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "audio_fsm.hpp"
#include <future>
#include <memory>
#include <variant>
#include "audio_decoder.hpp"
#include "audio_events.hpp"
#include "audio_task.hpp"
#include "event_queue.hpp"
#include "fatfs_audio_input.hpp"
#include "i2s_audio_output.hpp"
#include "i2s_dac.hpp"
#include "pipeline.hpp"
#include "track.hpp"
namespace audio {
static const char kTag[] = "audio_fsm";
drivers::GpioExpander* AudioState::sGpioExpander;
std::shared_ptr<drivers::I2SDac> AudioState::sDac;
std::shared_ptr<drivers::DigitalPot> AudioState::sPots;
std::weak_ptr<database::Database> AudioState::sDatabase;
std::unique_ptr<FatfsAudioInput> AudioState::sFileSource;
std::unique_ptr<I2SAudioOutput> AudioState::sI2SOutput;
std::vector<std::unique_ptr<IAudioElement>> AudioState::sPipeline;
std::deque<AudioState::EnqueuedItem> AudioState::sTrackQueue;
auto AudioState::Init(drivers::GpioExpander* gpio_expander,
std::weak_ptr<database::Database> database) -> bool {
sGpioExpander = gpio_expander;
auto dac = drivers::I2SDac::create(gpio_expander);
if (!dac) {
return false;
}
sDac.reset(dac.value());
sPots.reset(new drivers::DigitalPot(gpio_expander));
sDatabase = database;
sFileSource.reset(new FatfsAudioInput());
sI2SOutput.reset(new I2SAudioOutput(sGpioExpander, sDac, sPots));
// Perform initial pipeline configuration.
// TODO(jacqueline): Factor this out once we have any kind of dynamic
// reconfiguration.
AudioDecoder* codec = new AudioDecoder();
sPipeline.emplace_back(codec);
Pipeline* pipeline = new Pipeline(sPipeline.front().get());
pipeline->AddInput(sFileSource.get());
task::StartPipeline(pipeline, sI2SOutput.get());
return true;
}
void AudioState::react(const system_fsm::StorageMounted& ev) {
sDatabase = ev.db;
}
void AudioState::react(const system_fsm::KeyUpChanged& ev) {
if (ev.falling && sI2SOutput->AdjustVolumeUp()) {
events::Dispatch<VolumeChanged, ui::UiState>({});
}
}
void AudioState::react(const system_fsm::KeyDownChanged& ev) {
if (ev.falling && sI2SOutput->AdjustVolumeDown()) {
events::Dispatch<VolumeChanged, ui::UiState>({});
}
}
namespace states {
void Uninitialised::react(const system_fsm::BootComplete&) {
transit<Standby>();
}
void Standby::react(const InputFileOpened& ev) {
transit<Playback>();
}
void Standby::react(const PlayTrack& ev) {
auto db = sDatabase.lock();
if (!db) {
ESP_LOGW(kTag, "database not open; ignoring play request");
return;
}
if (ev.data) {
sFileSource->OpenFile(ev.data->filepath());
} else {
sFileSource->OpenFile(db->GetTrackPath(ev.id));
}
}
void Standby::react(const PlayFile& ev) {
sFileSource->OpenFile(ev.filename);
}
void Playback::entry() {
ESP_LOGI(kTag, "beginning playback");
sI2SOutput->SetInUse(true);
}
void Playback::exit() {
ESP_LOGI(kTag, "finishing playback");
sI2SOutput->SetInUse(false);
}
void Playback::react(const PlayTrack& ev) {
sTrackQueue.push_back(EnqueuedItem(ev.id));
}
void Playback::react(const PlayFile& ev) {
sTrackQueue.push_back(EnqueuedItem(ev.filename));
}
void Playback::react(const PlaybackUpdate& ev) {
ESP_LOGI(kTag, "elapsed: %lu", ev.seconds_elapsed);
}
void Playback::react(const InputFileOpened& ev) {}
void Playback::react(const InputFileFinished& ev) {
ESP_LOGI(kTag, "finished file");
if (sTrackQueue.empty()) {
return;
}
EnqueuedItem next_item = sTrackQueue.front();
sTrackQueue.pop_front();
if (std::holds_alternative<std::string>(next_item)) {
sFileSource->OpenFile(std::get<std::string>(next_item));
} else if (std::holds_alternative<database::TrackId>(next_item)) {
auto db = sDatabase.lock();
if (!db) {
ESP_LOGW(kTag, "database not open; ignoring play request");
return;
}
sFileSource->OpenFile(
db->GetTrackPath(std::get<database::TrackId>(next_item)));
}
}
void Playback::react(const AudioPipelineIdle& ev) {
transit<Standby>();
}
} // namespace states
} // namespace audio
FSM_INITIAL_STATE(audio::AudioState, audio::states::Uninitialised)
|