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#pragma once
#include <cstddef>
#include "audio_element.hpp"
#include "ff.h"
#include "codec.hpp"
namespace audio {
class AudioDecoder : public IAudioElement {
public:
AudioDecoder();
~AudioDecoder();
auto Pause() -> void;
auto IsPaused() -> bool;
auto Resume() -> void;
auto SetInputCommandQueue(QueueHandle_t) -> void;
auto SetOutputCommandQueue(QueueHandle_t) -> void;
auto SetInputBuffer(StreamBufferHandle_t) -> void;
auto SetOutputBuffer(StreamBufferHandle_t) -> void;
private:
std::unique_ptr<codecs::ICodec> current_codec_;
uint8_t *working_buffer_;
QueueHandle_t input_queue_;
QueueHandle_t output_queue_;
StreamBufferHandle_t input_buffer_;
StreamBufferHandle_t output_buffer_;
};
} // namespace audio
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