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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <stdint.h>
#include <cstdint>
#include <string>
#include "tinyfsm.hpp"
#include "track.hpp"
#include "track_queue.hpp"
namespace audio {
struct PlaybackStarted : tinyfsm::Event {};
struct PlaybackUpdate : tinyfsm::Event {
uint32_t seconds_elapsed;
uint32_t seconds_total;
};
struct PlaybackFinished : tinyfsm::Event {};
struct QueueUpdate : tinyfsm::Event {
bool current_changed;
};
struct PlayFile : tinyfsm::Event {
std::pmr::string filename;
};
struct VolumeChanged : tinyfsm::Event {};
struct ChangeMaxVolume : tinyfsm::Event {
uint16_t new_max;
};
struct TogglePlayPause : tinyfsm::Event {};
struct OutputModeChanged : tinyfsm::Event {};
namespace internal {
struct InputFileOpened : tinyfsm::Event {};
struct InputFileClosed : tinyfsm::Event {};
struct InputFileFinished : tinyfsm::Event {};
struct AudioPipelineIdle : tinyfsm::Event {};
} // namespace internal
} // namespace audio
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