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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "track_queue.hpp"
#include <algorithm>
#include <cstdint>
#include <memory>
#include <mutex>
#include <optional>
#include <shared_mutex>
#include <variant>
#include "MillerShuffle.h"
#include "esp_random.h"
#include "audio_events.hpp"
#include "audio_fsm.hpp"
#include "cppbor.h"
#include "cppbor_parse.h"
#include "database.hpp"
#include "event_queue.hpp"
#include "memory_resource.hpp"
#include "tasks.hpp"
#include "track.hpp"
#include "ui_fsm.hpp"
namespace audio {
[[maybe_unused]] static constexpr char kTag[] = "tracks";
RandomIterator::RandomIterator(size_t size)
: seed_(), pos_(0), size_(size), repeat_(false) {
esp_fill_random(&seed_, sizeof(seed_));
}
auto RandomIterator::current() const -> size_t {
if (pos_ < size_ || repeat_) {
return MillerShuffle(pos_, seed_, size_);
}
return size_;
}
auto RandomIterator::next() -> void {
// MillerShuffle behaves well with pos > size, returning different
// permutations each 'cycle'. We therefore don't need to worry about wrapping
// this value.
pos_++;
}
auto RandomIterator::prev() -> void {
if (pos_ > 0) {
pos_--;
}
}
auto RandomIterator::resize(size_t s) -> void {
size_ = s;
// Changing size will yield a different current position anyway, so reset pos
// to ensure we yield a full sweep of both new and old indexes.
pos_ = 0;
}
auto RandomIterator::repeat(bool r) -> void {
repeat_ = r;
}
auto notifyChanged(bool current_changed) -> void {
QueueUpdate ev{.current_changed = current_changed};
events::Ui().Dispatch(ev);
events::Audio().Dispatch(ev);
}
TrackQueue::TrackQueue(tasks::Worker& bg_worker)
: mutex_(),
bg_worker_(bg_worker),
pos_(0),
tracks_(&memory::kSpiRamResource),
shuffle_(),
repeat_(false) {}
auto TrackQueue::current() const -> std::optional<database::TrackId> {
const std::shared_lock<std::shared_mutex> lock(mutex_);
if (pos_ >= tracks_.size()) {
return {};
}
return tracks_[pos_];
}
auto TrackQueue::peekNext(std::size_t limit) const
-> std::vector<database::TrackId> {
const std::shared_lock<std::shared_mutex> lock(mutex_);
std::vector<database::TrackId> out;
for (size_t i = pos_ + 1; i < pos_ + limit + 1 && i < tracks_.size(); i++) {
out.push_back(i);
}
return out;
}
auto TrackQueue::peekPrevious(std::size_t limit) const
-> std::vector<database::TrackId> {
const std::shared_lock<std::shared_mutex> lock(mutex_);
std::vector<database::TrackId> out;
for (size_t i = pos_ - 1; i < pos_ - limit - 1 && i >= tracks_.size(); i--) {
out.push_back(i);
}
return out;
}
auto TrackQueue::currentPosition() const -> size_t {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return pos_;
}
auto TrackQueue::totalSize() const -> size_t {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return tracks_.size();
}
auto TrackQueue::insert(Item i, size_t index) -> void {
bool was_queue_empty;
bool current_changed;
{
const std::shared_lock<std::shared_mutex> lock(mutex_);
was_queue_empty = pos_ == tracks_.size();
current_changed = pos_ == was_queue_empty || index == pos_;
}
auto update_shuffler = [=, this]() {
if (shuffle_) {
shuffle_->resize(tracks_.size());
// If there wasn't anything already playing, then we should make sure we
// begin playback at a random point, instead of always starting with
// whatever was inserted first and *then* shuffling.
// We don't base this purely off of current_changed because we would like
// 'play this track now' (by inserting at the current pos) to work even
// when shuffling is enabled.
if (was_queue_empty) {
pos_ = shuffle_->current();
}
}
};
if (std::holds_alternative<database::TrackId>(i)) {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (index <= tracks_.size()) {
tracks_.insert(tracks_.begin() + index, std::get<database::TrackId>(i));
update_shuffler();
}
}
notifyChanged(current_changed);
} else if (std::holds_alternative<database::TrackIterator>(i)) {
// Iterators can be very large, and retrieving items from them often
// requires disk i/o. Handle them asynchronously so that inserting them
// doesn't block.
bg_worker_.Dispatch<void>([=, this]() {
database::TrackIterator it = std::get<database::TrackIterator>(i);
size_t working_pos = index;
while (true) {
auto next = *it;
if (!next) {
break;
}
// Keep this critical section small so that we're not blocking methods
// like current().
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (working_pos <= tracks_.size()) {
tracks_.insert(tracks_.begin() + working_pos, *next);
}
}
working_pos++;
it++;
}
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
update_shuffler();
}
notifyChanged(current_changed);
});
}
}
auto TrackQueue::append(Item i) -> void {
size_t end;
{
const std::shared_lock<std::shared_mutex> lock(mutex_);
end = tracks_.size();
}
insert(i, end);
}
auto TrackQueue::next() -> void {
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (shuffle_) {
shuffle_->next();
pos_ = shuffle_->current();
} else {
if (pos_ + 1 >= tracks_.size()) {
if (repeat_) {
pos_ = 0;
}
} else {
pos_++;
}
}
notifyChanged(true);
}
auto TrackQueue::previous() -> void {
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (shuffle_) {
shuffle_->prev();
pos_ = shuffle_->current();
} else {
if (pos_ == 0) {
if (repeat_) {
pos_ = tracks_.size() - 1;
}
} else {
pos_--;
}
}
notifyChanged(true);
}
auto TrackQueue::skipTo(database::TrackId id) -> void {
// Defer this work to the background not because it's particularly
// long-running (although it could be), but because we want to ensure we only
// search for the given id after any previously pending iterator insertions
// have finished.
bg_worker_.Dispatch<void>([=, this]() {
bool found = false;
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
for (size_t i = 0; i < tracks_.size(); i++) {
if (tracks_[i] == id) {
pos_ = i;
found = true;
break;
}
}
}
if (found) {
notifyChanged(true);
}
});
}
auto TrackQueue::clear() -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
if (tracks_.empty()) {
return;
}
pos_ = 0;
tracks_.clear();
if (shuffle_) {
shuffle_->resize(0);
}
}
notifyChanged(true);
}
auto TrackQueue::random(bool en) -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
// Don't check for en == true already; this has the side effect that
// repeated calls with en == true will re-shuffle.
if (en) {
shuffle_.emplace(tracks_.size());
shuffle_->repeat(repeat_);
} else {
shuffle_.reset();
}
}
// Current track doesn't get randomised until next().
notifyChanged(false);
}
auto TrackQueue::random() const -> bool {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return shuffle_.has_value();
}
auto TrackQueue::repeat(bool en) -> void {
{
const std::unique_lock<std::shared_mutex> lock(mutex_);
repeat_ = en;
if (shuffle_) {
shuffle_->repeat(en);
}
}
notifyChanged(false);
}
auto TrackQueue::repeat() const -> bool {
const std::shared_lock<std::shared_mutex> lock(mutex_);
return repeat_;
}
} // namespace audio
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