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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "event_queue.hpp"
#include "audio_fsm.hpp"
#include "freertos/FreeRTOS.h"
#include "freertos/portmacro.h"
#include "freertos/queue.h"
#include "system_fsm.hpp"
#include "ui_fsm.hpp"
namespace events {
namespace queues {
static Queue sSystemAndAudio;
static Queue sUi;
auto SystemAndAudio() -> Queue* {
return &sSystemAndAudio;
}
auto Ui() -> Queue* {
return &sUi;
}
} // namespace queues
static Dispatcher<system_fsm::SystemState> sSystem{queues::SystemAndAudio()};
static Dispatcher<audio::AudioState> sAudio{queues::SystemAndAudio()};
static Dispatcher<ui::UiState> sUi{queues::Ui()};
auto System() -> Dispatcher<system_fsm::SystemState>& {
return sSystem;
}
auto Audio() -> Dispatcher<audio::AudioState>& {
return sAudio;
}
auto Ui() -> Dispatcher<ui::UiState>& {
return sUi;
}
} // namespace events
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