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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <functional>
#include <optional>
#include <string>
#include "hal/lv_hal_indev.h"
#include "lua.hpp"
#include "input_trigger.hpp"
namespace input {
struct HookCallback {
std::string name;
std::function<void(lv_indev_data_t*)> fn;
};
class Hook {
public:
Hook(std::string name, std::optional<HookCallback> cb);
auto invoke(lv_indev_data_t*) -> void;
auto override(std::optional<HookCallback>) -> void;
auto name() const -> const std::string& { return name_; }
auto callback() -> std::optional<HookCallback>;
private:
std::string name_;
std::optional<HookCallback> default_;
std::optional<HookCallback> override_;
};
class TriggerHooks {
public:
TriggerHooks(std::string name, std::optional<HookCallback> cb)
: TriggerHooks(name, cb, cb, cb) {}
TriggerHooks(std::string name,
std::optional<HookCallback> click,
std::optional<HookCallback> long_press,
std::optional<HookCallback> repeat);
auto update(bool, lv_indev_data_t*) -> void;
auto override(Trigger::State, std::optional<HookCallback>) -> void;
auto name() const -> const std::string&;
auto pushHooks(lua_State*) -> void;
private:
std::string name_;
Trigger trigger_;
Hook click_;
Hook long_press_;
Hook repeat_;
};
} // namespace input
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