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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <sys/_stdint.h>
#include <cstdint>
#include "hal/lv_hal_indev.h"
#include "haptics.hpp"
#include "input_device.hpp"
#include "input_hook.hpp"
#include "input_trigger.hpp"
#include "nvs.hpp"
#include "property.hpp"
#include "touchwheel.hpp"
namespace input {
class TouchWheel : public IInputDevice {
public:
TouchWheel(drivers::NvsStorage&, drivers::TouchWheel&);
auto read(lv_indev_data_t* data) -> void override;
auto sensitivity() -> lua::Property&;
private:
auto calculateTicks(const drivers::TouchWheelData& data) -> int8_t;
auto calculateThreshold(uint8_t sensitivity) -> uint8_t;
drivers::NvsStorage& nvs_;
drivers::TouchWheel& wheel_;
lua::Property sensitivity_;
TriggerHooks centre_;
TriggerHooks up_;
TriggerHooks right_;
TriggerHooks down_;
TriggerHooks left_;
bool is_scrolling_;
uint8_t threshold_;
bool is_first_read_;
uint8_t last_angle_;
};
} // namespace input
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