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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "input_touch_dpad.hpp"
#include <cstdint>
#include "hal/lv_hal_indev.h"
#include "event_queue.hpp"
#include "haptics.hpp"
#include "input_device.hpp"
#include "input_hook_actions.hpp"
#include "input_touch_dpad.hpp"
#include "touchwheel.hpp"
namespace input {
TouchDPad::TouchDPad(drivers::TouchWheel& wheel)
: wheel_(wheel),
centre_(actions::select, {}, {}),
up_(actions::scrollUp),
right_({}, {}, {}),
down_(actions::scrollDown),
left_(actions::goBack) {}
auto TouchDPad::read(lv_indev_data_t* data) -> void {
wheel_.Update();
auto wheel_data = wheel_.GetTouchWheelData();
centre_.update(wheel_data.is_button_touched, data);
up_.update(
wheel_data.is_wheel_touched &&
drivers::TouchWheel::isAngleWithin(wheel_data.wheel_position, 0, 32),
data);
right_.update(
wheel_data.is_wheel_touched && drivers::TouchWheel::isAngleWithin(
wheel_data.wheel_position, 192, 32),
data);
down_.update(
wheel_data.is_wheel_touched && drivers::TouchWheel::isAngleWithin(
wheel_data.wheel_position, 128, 32),
data);
left_.update(
wheel_data.is_wheel_touched &&
drivers::TouchWheel::isAngleWithin(wheel_data.wheel_position, 64, 32),
data);
}
} // namespace input
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