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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "bridge.hpp"
#include <sys/_stdint.h>
#include <memory>
#include <string>
#include "database.hpp"
#include "esp_log.h"
#include "index.hpp"
#include "lauxlib.h"
#include "lua.h"
#include "lua.hpp"
#include "lua_controls.hpp"
#include "lua_database.hpp"
#include "lua_queue.hpp"
#include "lua_version.hpp"
#include "lvgl.h"
#include "event_queue.hpp"
#include "property.hpp"
#include "service_locator.hpp"
#include "ui_events.hpp"
extern "C" {
int luaopen_linenoise(lua_State* L);
int luaopen_term_core(lua_State* L);
}
namespace lua {
[[maybe_unused]] static constexpr char kTag[] = "lua_bridge";
static constexpr char kBridgeKey[] = "bridge";
auto Bridge::Get(lua_State* state) -> Bridge* {
lua_pushstring(state, kBridgeKey);
lua_gettable(state, LUA_REGISTRYINDEX);
return reinterpret_cast<Bridge*>(lua_touserdata(state, -1));
}
Bridge::Bridge(system_fsm::ServiceLocator& services, lua_State& s)
: services_(services), state_(s), bindings_(s) {
lua_pushstring(&s, kBridgeKey);
lua_pushlightuserdata(&s, this);
lua_settable(&s, LUA_REGISTRYINDEX);
luaL_requiref(&s, "linenoise", luaopen_linenoise, true);
lua_pop(&s, 1);
luaL_requiref(&s, "term.core", luaopen_term_core, true);
lua_pop(&s, 1);
RegisterControlsModule(&s);
RegisterDatabaseModule(&s);
RegisterQueueModule(&s);
RegisterVersionModule(&s);
}
static auto new_property_module(lua_State* state) -> int {
const char* name = luaL_checkstring(state, 1);
luaL_newmetatable(state, name);
lua_pushstring(state, "__index");
lua_pushvalue(state, -2);
lua_settable(state, -3); // metatable.__index = metatable
return 1;
}
template <class... Ts>
inline constexpr bool always_false_v = false;
auto Bridge::AddPropertyModule(
const std::string& name,
std::vector<std::pair<std::string, std::variant<LuaFunction, Property*>>>
props) -> void {
// Create the module (or retrieve it if one with this name already exists)
luaL_requiref(&state_, name.c_str(), new_property_module, true);
for (const auto& prop : props) {
lua_pushstring(&state_, prop.first.c_str());
std::visit(
[&](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, LuaFunction>) {
bindings_.Register(&state_, arg);
} else if constexpr (std::is_same_v<T, Property*>) {
bindings_.Register(&state_, arg);
} else {
static_assert(always_false_v<T>, "missing case");
}
},
prop.second);
lua_settable(&state_, -3); // metatable.propname = property
}
lua_pop(&state_, 1); // pop the module off the stack
}
} // namespace lua
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