blob: c12a0bfc2405882eb9d7d72de6dc38761aa7dbf2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <memory>
#include <string>
#include "lua.hpp"
#include "lvgl.h"
#include "bridge.hpp"
#include "service_locator.hpp"
namespace lua {
class Allocator;
auto CallProtected(lua_State*, int nargs, int nresults) -> int;
class LuaThread {
public:
static auto Start(system_fsm::ServiceLocator&) -> LuaThread*;
~LuaThread();
auto RunScript(const std::string& path) -> bool;
auto RunString(const std::string& path) -> bool;
auto DumpStack() -> void;
auto state() -> lua_State* { return state_; }
LuaThread(const LuaThread&) = delete;
LuaThread& operator=(const LuaThread&) = delete;
private:
LuaThread(std::unique_ptr<Allocator>&, lua_State*);
std::unique_ptr<Allocator> alloc_;
lua_State* state_;
};
class Registry {
public:
static auto instance(system_fsm::ServiceLocator&) -> Registry&;
auto uiThread() -> std::shared_ptr<LuaThread>;
auto newThread() -> std::shared_ptr<LuaThread>;
auto AddPropertyModule(
const std::string&,
std::vector<
std::pair<std::string, std::variant<LuaFunction, Property*>>>)
-> void;
Registry(const Registry&) = delete;
Registry& operator=(const Registry&) = delete;
private:
Registry(system_fsm::ServiceLocator&);
system_fsm::ServiceLocator& services_;
std::unique_ptr<Bridge> bridge_;
std::shared_ptr<LuaThread> ui_thread_;
std::list<std::weak_ptr<LuaThread>> threads_;
std::vector<
std::pair<std::string,
std::vector<std::pair<std::string,
std::variant<LuaFunction, Property*>>>>>
modules_;
};
} // namespace lua
|