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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "lua_database.hpp"
#include <memory>
#include <string>
#include "lua.hpp"
#include "esp_log.h"
#include "lauxlib.h"
#include "lua.h"
#include "lvgl.h"
#include "database.hpp"
#include "event_queue.hpp"
#include "index.hpp"
#include "property.hpp"
#include "service_locator.hpp"
#include "source.hpp"
#include "ui_events.hpp"
namespace lua {
[[maybe_unused]] static constexpr char kTag[] = "lua_queue";
static auto queue_add(lua_State* state) -> int {
Bridge* instance = Bridge::Get(state);
if (lua_isinteger(state, 1)) {
instance->services().track_queue().AddLast(luaL_checkinteger(state, 1));
} else {
database::Iterator* it = db_check_iterator(state, 1);
instance->services().track_queue().IncludeLast(
std::make_shared<playlist::IteratorSource>(*it));
}
return 0;
}
static auto queue_clear(lua_State* state) -> int {
Bridge* instance = Bridge::Get(state);
instance->services().track_queue().Clear();
return 0;
}
static const struct luaL_Reg kQueueFuncs[] = {{"add", queue_add},
{"clear", queue_clear},
{NULL, NULL}};
static auto lua_queue(lua_State* state) -> int {
luaL_newlib(state, kQueueFuncs);
return 1;
}
auto RegisterQueueModule(lua_State* s) -> void {
luaL_requiref(s, "queue", lua_queue, true);
lua_pop(s, 1);
}
} // namespace lua
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