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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <deque>
#include <memory>
#include <mutex>
#include <variant>
#include <vector>
#include "bloom_filter.hpp"
#include "database.hpp"
#include "future_fetcher.hpp"
#include "random.hpp"
#include "source.hpp"
#include "track.hpp"
namespace playlist {
/*
* A source composes of other sources and/or specific extra tracks. Supports
* iteration over its contents in a random order.
*/
class Shuffler : public ISource {
public:
static auto Create() -> Shuffler*;
explicit Shuffler(
util::IRandom* random,
std::unique_ptr<util::BloomFilter<database::TrackId>> filter);
auto Current() -> std::optional<database::TrackId> override;
auto Advance() -> std::optional<database::TrackId> override;
auto Peek(std::size_t, std::vector<database::TrackId>*)
-> std::size_t override;
typedef std::variant<database::TrackId, std::shared_ptr<IResetableSource>>
Item;
auto Add(Item) -> void;
/*
* Returns the enqueued items, starting from the current item, in their
* original insertion order.
*/
auto Unshuffle() -> std::vector<Item>;
// Not copyable or movable.
Shuffler(const Shuffler&) = delete;
Shuffler& operator=(const Shuffler&) = delete;
private:
auto RefillBuffer() -> void;
util::IRandom* random_;
std::unique_ptr<util::BloomFilter<database::TrackId>> already_played_;
bool out_of_items_;
std::deque<Item> ordered_items_;
std::deque<database::TrackId> shuffled_items_buffer_;
};
} // namespace playlist
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