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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <memory>
#include "app_console.hpp"
#include "audio_events.hpp"
#include "battery.hpp"
#include "bluetooth.hpp"
#include "database.hpp"
#include "display.hpp"
#include "gpios.hpp"
#include "nvs.hpp"
#include "relative_wheel.hpp"
#include "samd.hpp"
#include "service_locator.hpp"
#include "storage.hpp"
#include "tag_parser.hpp"
#include "tinyfsm.hpp"
#include "touchwheel.hpp"
#include "freertos/FreeRTOS.h"
#include "freertos/timers.h"
#include "system_events.hpp"
#include "track_queue.hpp"
namespace system_fsm {
/*
* State machine for the overall system state. Responsible for managing
* peripherals, and bringing the rest of the system up and down.
*/
class SystemState : public tinyfsm::Fsm<SystemState> {
public:
virtual ~SystemState() {}
virtual void entry() {}
virtual void exit() {}
/* Fallback event handler. Does nothing. */
void react(const tinyfsm::Event& ev) {}
void react(const FatalError&);
void react(const internal::GpioInterrupt&);
void react(const internal::SamdInterrupt&);
virtual void react(const DisplayReady&) {}
virtual void react(const BootComplete&) {}
virtual void react(const StorageMounted&) {}
virtual void react(const StorageError&) {}
virtual void react(const KeyLockChanged&) {}
virtual void react(const audio::PlaybackFinished&) {}
virtual void react(const internal::IdleTimeout&) {}
protected:
auto IdleCondition() -> bool;
static std::shared_ptr<ServiceLocator> sServices;
static std::unique_ptr<drivers::SdStorage> sStorage;
static console::AppConsole* sAppConsole;
};
namespace states {
/*
* Initial state. Initialises peripherals, starts up lvgl, checks everything
* looks good.
*/
class Booting : public SystemState {
public:
void entry() override;
void exit() override;
void react(const BootComplete&) override;
using SystemState::react;
};
/*
* Most common state. Everything is going full bore!
*/
class Running : public SystemState {
public:
void entry() override;
void exit() override;
void react(const KeyLockChanged&) override;
void react(const StorageError&) override;
void react(const audio::PlaybackFinished&) override;
using SystemState::react;
};
class Idle : public SystemState {
public:
void entry() override;
void exit() override;
void react(const KeyLockChanged&) override;
void react(const internal::IdleTimeout&) override;
using SystemState::react;
private:
TimerHandle_t sIdleTimeout;
};
/*
* Something unrecoverably bad went wrong. Shows an error (if possible), awaits
* reboot.
*/
class Error : public SystemState {};
} // namespace states
} // namespace system_fsm
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