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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "input/feedback_haptics.hpp"
#include <cstdint>
#include "core/lv_group.h"
#include "esp_log.h"
#include "lvgl/lvgl.h"
#include "drivers/haptics.hpp"
namespace input {
using Effect = drivers::Haptics::Effect;
Haptics::Haptics(drivers::Haptics& haptics_) : haptics_(haptics_) {}
auto Haptics::feedback(lv_group_t* group, uint8_t event_type) -> void {
lv_obj_t* obj = lv_group_get_focused(group);
if (obj == last_selection_) {
return;
}
last_selection_ = obj;
switch (event_type) {
case LV_EVENT_FOCUSED:
haptics_.PlayWaveformEffect(Effect::kMediumClick1_100Pct);
break;
case LV_EVENT_CLICKED:
haptics_.PlayWaveformEffect(Effect::kSharpClick_100Pct);
break;
default:
break;
}
}
} // namespace input
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