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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "input/feedback_haptics.hpp"
#include <cstdint>
#include "lvgl/lvgl.h"
#include "core/lv_event.h"
#include "esp_log.h"
#include "drivers/haptics.hpp"
namespace input {
using Effect = drivers::Haptics::Effect;
Haptics::Haptics(drivers::Haptics& haptics_) : haptics_(haptics_) {}
auto Haptics::feedback(uint8_t event_type) -> void {
switch (event_type) {
case LV_EVENT_FOCUSED:
haptics_.PlayWaveformEffect(Effect::kMediumClick1_100Pct);
break;
case LV_EVENT_CLICKED:
haptics_.PlayWaveformEffect(Effect::kSharpClick_100Pct);
break;
default:
break;
}
}
} // namespace input
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