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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "lua/lua_database.hpp"
#include <memory>
#include <string>
#include <type_traits>
#include <variant>
#include "lua.hpp"
#include "lua/bridge.hpp"
#include "esp_log.h"
#include "lauxlib.h"
#include "lua.h"
#include "lua/lua_thread.hpp"
#include "lvgl.h"
#include "database/database.hpp"
#include "database/index.hpp"
#include "database/records.hpp"
#include "database/track.hpp"
#include "events/event_queue.hpp"
#include "lua/property.hpp"
#include "system_fsm/service_locator.hpp"
#include "ui/ui_events.hpp"
namespace lua {
[[maybe_unused]] static constexpr char kTag[] = "lua_db";
static constexpr char kDbIndexMetatable[] = "db_index";
static constexpr char kDbRecordMetatable[] = "db_record";
static constexpr char kDbIteratorMetatable[] = "db_iterator";
struct LuaIndexInfo {
database::IndexId id;
size_t name_size;
char name_data[];
auto name() -> std::string_view { return {name_data, name_size}; }
};
static_assert(std::is_trivially_destructible<LuaIndexInfo>());
static_assert(std::is_trivially_copy_assignable<LuaIndexInfo>());
static auto indexes(lua_State* state) -> int {
Bridge* instance = Bridge::Get(state);
lua_newtable(state);
auto db = instance->services().database().lock();
if (!db) {
return 1;
}
for (const auto& i : db->getIndexes()) {
LuaIndexInfo* data = reinterpret_cast<LuaIndexInfo*>(
lua_newuserdata(state, sizeof(LuaIndexInfo) + i.name.size()));
luaL_setmetatable(state, kDbIndexMetatable);
*data = LuaIndexInfo{
.id = i.id,
.name_size = i.name.size(),
};
std::memcpy(data->name_data, i.name.data(), i.name.size());
lua_rawseti(state, -2, i.id);
}
return 1;
}
static auto version(lua_State* L) -> int {
Bridge* instance = Bridge::Get(L);
auto db = instance->services().database().lock();
if (!db) {
return 0;
}
auto res = db->schemaVersion();
lua_pushlstring(L, res.data(), res.size());
return 1;
}
static auto size(lua_State* L) -> int {
Bridge* instance = Bridge::Get(L);
auto db = instance->services().database().lock();
if (!db) {
return 0;
}
lua_pushinteger(L, db->sizeOnDiskBytes());
return 1;
}
static auto recreate(lua_State* L) -> int {
ESP_LOGI(kTag, "recreate");
return 0;
}
static auto update(lua_State* L) -> int {
Bridge* instance = Bridge::Get(L);
auto db = instance->services().database().lock();
if (!db) {
return 0;
}
instance->services().bg_worker().Dispatch<void>(
[=]() { db->updateIndexes(); });
return 0;
}
static const struct luaL_Reg kDatabaseFuncs[] = {
{"indexes", indexes}, {"version", version}, {"size", size},
{"recreate", recreate}, {"update", update}, {NULL, NULL}};
/*
* Struct to be used as userdata for the Lua representation of database records.
* In order to push these large values into PSRAM as much as possible, memory
* for these is allocated and managed by Lua. This struct must therefore be
* trivially copyable.
*/
struct LuaRecord {
std::variant<database::TrackId, database::IndexKey::Header> contents;
size_t text_size;
char text[];
};
static_assert(std::is_trivially_destructible<LuaRecord>());
static_assert(std::is_trivially_copy_assignable<LuaRecord>());
static auto push_lua_record(lua_State* L, const database::Record& r) -> void {
// Create and init the userdata.
LuaRecord* record = reinterpret_cast<LuaRecord*>(
lua_newuserdata(L, sizeof(LuaRecord) + r.text().size()));
luaL_setmetatable(L, kDbRecordMetatable);
// Init all the fields
*record = {
.contents = r.contents(),
.text_size = r.text().size(),
};
// Copy the string data across.
std::memcpy(record->text, r.text().data(), r.text().size());
}
auto db_check_iterator(lua_State* L, int stack_pos) -> database::Iterator* {
database::Iterator* it = *reinterpret_cast<database::Iterator**>(
luaL_checkudata(L, stack_pos, kDbIteratorMetatable));
return it;
}
static auto push_iterator(lua_State* state,
const database::Iterator& it) -> void {
database::Iterator** data = reinterpret_cast<database::Iterator**>(
lua_newuserdata(state, sizeof(uintptr_t)));
*data = new database::Iterator(it);
luaL_setmetatable(state, kDbIteratorMetatable);
}
static auto db_iterate_prev(lua_State* state) -> int {
database::Iterator* it = db_check_iterator(state, 1);
std::optional<database::Record> res = --(*it);
if (res) {
push_lua_record(state, *res);
} else {
lua_pushnil(state);
}
return 1;
}
static auto db_iterate(lua_State* state) -> int {
database::Iterator* it = db_check_iterator(state, 1);
std::optional<database::Record> res = ++(*it);
if (res) {
push_lua_record(state, *res);
} else {
lua_pushnil(state);
}
return 1;
}
static auto db_iterator_clone(lua_State* state) -> int {
database::Iterator* it = db_check_iterator(state, 1);
push_iterator(state, *it);
return 1;
}
static auto db_iterator_gc(lua_State* state) -> int {
database::Iterator* it = db_check_iterator(state, 1);
delete it;
return 0;
}
static const struct luaL_Reg kDbIteratorFuncs[] = {
{"next", db_iterate}, {"prev", db_iterate_prev},
{"clone", db_iterator_clone}, {"__call", db_iterate},
{"__gc", db_iterator_gc}, {NULL, NULL}};
static auto record_text(lua_State* state) -> int {
LuaRecord* data = reinterpret_cast<LuaRecord*>(
luaL_checkudata(state, 1, kDbRecordMetatable));
lua_pushlstring(state, data->text, data->text_size);
return 1;
}
static auto record_contents(lua_State* state) -> int {
LuaRecord* data = reinterpret_cast<LuaRecord*>(
luaL_checkudata(state, 1, kDbRecordMetatable));
std::visit(
[&](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, database::TrackId>) {
lua_pushinteger(state, arg);
} else if constexpr (std::is_same_v<T, database::IndexKey::Header>) {
Bridge* bridge = Bridge::Get(state);
auto db = bridge->services().database().lock();
if (!db) {
lua_pushnil(state);
} else {
push_iterator(state, database::Iterator{db, arg});
}
}
},
data->contents);
return 1;
}
static const struct luaL_Reg kDbRecordFuncs[] = {{"title", record_text},
{"contents", record_contents},
{"__tostring", record_text},
{NULL, NULL}};
static auto index_name(lua_State* state) -> int {
LuaIndexInfo* data = reinterpret_cast<LuaIndexInfo*>(
luaL_checkudata(state, 1, kDbIndexMetatable));
if (data == NULL) {
return 0;
}
lua_pushlstring(state, data->name_data, data->name_size);
return 1;
}
static auto index_iter(lua_State* state) -> int {
LuaIndexInfo* data = reinterpret_cast<LuaIndexInfo*>(
luaL_checkudata(state, 1, kDbIndexMetatable));
if (data == NULL) {
return 0;
}
Bridge* bridge = Bridge::Get(state);
auto db = bridge->services().database().lock();
if (!db) {
lua_pushnil(state);
}
push_iterator(state, database::Iterator{db, data->id});
return 1;
}
static const struct luaL_Reg kDbIndexFuncs[] = {{"name", index_name},
{"iter", index_iter},
{"__tostring", index_name},
{NULL, NULL}};
static auto lua_database(lua_State* state) -> int {
// Metatable for indexes
luaL_newmetatable(state, kDbIndexMetatable);
lua_pushliteral(state, "__index");
lua_pushvalue(state, -2);
lua_settable(state, -3); // metatable.__index = metatable
// Add member funcs to the metatable.
luaL_setfuncs(state, kDbIndexFuncs, 0);
luaL_newmetatable(state, kDbIteratorMetatable);
lua_pushliteral(state, "__index");
lua_pushvalue(state, -2);
lua_settable(state, -3); // metatable.__index = metatable
luaL_setfuncs(state, kDbIteratorFuncs, 0);
luaL_newmetatable(state, kDbRecordMetatable);
lua_pushliteral(state, "__index");
lua_pushvalue(state, -2);
lua_settable(state, -3); // metatable.__index = metatable
luaL_setfuncs(state, kDbRecordFuncs, 0);
luaL_newlib(state, kDatabaseFuncs);
return 1;
}
auto RegisterDatabaseModule(lua_State* s) -> void {
luaL_requiref(s, "database", lua_database, true);
lua_pop(s, 1);
}
} // namespace lua
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