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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#include "lua_testing.hpp"
#include "lauxlib.h"
#include "lua.h"
#include "audio/audio_events.hpp"
#include "events/event_queue.hpp"
namespace lua {
static auto testing_tone(lua_State* L) -> int {
auto freq = luaL_checkinteger(L, 1);
events::Audio().Dispatch(
audio::PlaySineWave{.frequency = static_cast<uint32_t>(freq)});
events::Audio().Dispatch(audio::TogglePlayPause{.set_to = true});
return 0;
}
static const struct luaL_Reg kTestingFuncs[] = {
{"tone", testing_tone},
{NULL, NULL},
};
static auto lua_testing(lua_State* state) -> int {
luaL_newlib(state, kTestingFuncs);
return 1;
}
auto RegisterTestingModule(lua_State* L) -> void {
luaL_requiref(L, "testing", lua_testing, false);
lua_pop(L, 1);
}
} // namespace lua
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