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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include "lua.hpp"
#include "lua/property.hpp"
#include "ui/screen.hpp"
namespace ui {
namespace screens {
class Lua : public Screen {
public:
Lua();
~Lua();
auto onShown() -> void override;
auto onHidden() -> void override;
auto canPop() -> bool override;
auto SetObjRef(lua_State*) -> void;
private:
/* Invokes a method on this screen's Lua counterpart. */
auto callMethod(std::string name) -> void;
/* Applies fn to each binding in this screen's `bindings` field. */
auto forEachBinding(std::function<void(lua::Binding*)> fn) -> void;
lua_State* s_;
std::optional<int> obj_ref_;
};
} // namespace screens
} // namespace ui
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