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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <memory>
#include "core/lv_group.h"
#include "gpios.hpp"
#include "hal/lv_hal_indev.h"
#include "relative_wheel.hpp"
#include "touchwheel.hpp"
namespace ui {
/*
* Main input device abstracting that handles turning lower-level input device
* drivers into events and LVGL inputs.
*
* As far as LVGL is concerned, this class represents an ordinary rotary
* encoder, supporting only left and right ticks, and clicking.
*/
class EncoderInput {
public:
EncoderInput(drivers::IGpios& gpios, drivers::TouchWheel& wheel);
auto Read(lv_indev_data_t* data) -> void;
auto registration() -> lv_indev_t* { return registration_; }
auto lock(bool l) -> void { is_locked_ = l; }
private:
lv_indev_drv_t driver_;
lv_indev_t* registration_;
drivers::IGpios& gpios_;
drivers::TouchWheel& raw_wheel_;
std::unique_ptr<drivers::RelativeWheel> relative_wheel_;
bool is_locked_;
};
} // namespace ui
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