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/*
* Copyright 2023 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <memory>
#include "database.hpp"
#include "index.hpp"
#include "screen.hpp"
#include "tinyfsm.hpp"
namespace ui {
// TODO(jacqueline): is this needed? is this good?
/*
* Event emitted by the main task on heartbeat.
*/
struct OnStorageChange : tinyfsm::Event {
bool is_mounted;
};
struct OnSystemError : tinyfsm::Event {};
struct OnLuaError : tinyfsm::Event {
std::string message;
};
struct DumpLuaStack : tinyfsm::Event {};
namespace internal {
struct ControlSchemeChanged : tinyfsm::Event {};
struct ReindexDatabase : tinyfsm::Event {};
struct BackPressed : tinyfsm::Event {};
struct ShowNowPlaying : tinyfsm::Event {};
struct ModalConfirmPressed : tinyfsm::Event {};
struct ModalCancelPressed : tinyfsm::Event {};
struct DismissAlerts : tinyfsm::Event {};
} // namespace internal
} // namespace ui
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