summaryrefslogtreecommitdiff
path: root/src/ui/include/ui_fsm.hpp
blob: 7ac9c7b69d1d08507512635f69510ae6bd7c829f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
 * Copyright 2023 jacqueline <me@jacqueline.id.au>
 *
 * SPDX-License-Identifier: GPL-3.0-only
 */

#pragma once

#include <memory>
#include <stack>

#include "audio_events.hpp"
#include "battery.hpp"
#include "gpios.hpp"
#include "lvgl_task.hpp"
#include "nvs.hpp"
#include "relative_wheel.hpp"
#include "screen_playing.hpp"
#include "service_locator.hpp"
#include "tinyfsm.hpp"

#include "display.hpp"
#include "modal.hpp"
#include "screen.hpp"
#include "storage.hpp"
#include "system_events.hpp"
#include "touchwheel.hpp"
#include "track_queue.hpp"
#include "ui_events.hpp"
#include "wheel_encoder.hpp"

namespace ui {

class UiState : public tinyfsm::Fsm<UiState> {
 public:
  static auto InitBootSplash(drivers::IGpios&) -> bool;

  virtual ~UiState() {}

  static auto current_screen() -> std::shared_ptr<Screen> {
    return sCurrentScreen;
  }

  virtual void entry() {}
  virtual void exit() {}

  /* Fallback event handler. Does nothing. */
  void react(const tinyfsm::Event& ev) {}

  virtual void react(const system_fsm::BatteryStateChanged&);
  virtual void react(const audio::PlaybackStarted&);
  virtual void react(const audio::PlaybackFinished&);
  virtual void react(const audio::PlaybackUpdate&) {}
  virtual void react(const audio::QueueUpdate&) {}

  virtual void react(const system_fsm::KeyLockChanged&);

  virtual void react(const internal::RecordSelected&) {}
  virtual void react(const internal::IndexSelected&) {}
  virtual void react(const internal::BackPressed&) {}
  virtual void react(const internal::ShowNowPlaying&){};
  virtual void react(const internal::ShowSettingsPage&){};
  virtual void react(const internal::ModalCancelPressed&) {
    sCurrentModal.reset();
  }
  virtual void react(const internal::ModalConfirmPressed&) {
    sCurrentModal.reset();
  }

  virtual void react(const system_fsm::DisplayReady&) {}
  virtual void react(const system_fsm::BootComplete&) {}
  virtual void react(const system_fsm::StorageMounted&) {}

 protected:
  void PushScreen(std::shared_ptr<Screen>);
  void PopScreen();
  void UpdateTopBar();

  static std::unique_ptr<UiTask> sTask;
  static std::shared_ptr<system_fsm::ServiceLocator> sServices;
  static std::unique_ptr<drivers::Display> sDisplay;
  static std::shared_ptr<TouchWheelEncoder> sEncoder;

  static std::stack<std::shared_ptr<Screen>> sScreens;
  static std::shared_ptr<Screen> sCurrentScreen;
  static std::shared_ptr<Modal> sCurrentModal;
};

namespace states {

class Splash : public UiState {
 public:
  void exit() override;
  void react(const system_fsm::BootComplete&) override;
  void react(const system_fsm::BatteryStateChanged&) override{};
  using UiState::react;
};

class Onboarding : public UiState {
 public:
  void entry() override;

  using UiState::react;
};

class Browse : public UiState {
  void entry() override;

  void react(const internal::RecordSelected&) override;
  void react(const internal::IndexSelected&) override;
  void react(const internal::BackPressed&) override;

  void react(const internal::ShowNowPlaying&) override;
  void react(const internal::ShowSettingsPage&) override;

  void react(const system_fsm::StorageMounted&) override;
  using UiState::react;
};

class Playing : public UiState {
  void entry() override;
  void exit() override;

  void react(const internal::BackPressed&) override;

  void react(const audio::PlaybackStarted&) override;
  void react(const audio::PlaybackUpdate&) override;
  void react(const audio::PlaybackFinished&) override;
  void react(const audio::QueueUpdate&) override;
  using UiState::react;
};

class FatalError : public UiState {};

}  // namespace states

}  // namespace ui