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#include "themes.hpp"
#include "core/lv_obj.h"
namespace ui {
namespace themes {
static void theme_apply_cb(lv_theme_t* th, lv_obj_t* obj) {
reinterpret_cast<Theme*>(th->user_data)->Callback(obj);
}
Theme::Theme() {
/*Initialize the styles*/
lv_style_init(&button_style_);
lv_style_set_bg_color(&button_style_, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&button_style_,
lv_palette_darken(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&button_style_, 1);
lv_theme_t* parent_theme = lv_disp_get_theme(NULL);
theme_ = *parent_theme;
theme_.user_data = this;
/*Set the parent theme and the style apply callback for the new theme*/
lv_theme_set_parent(&theme_, parent_theme);
lv_theme_set_apply_cb(&theme_, theme_apply_cb);
}
void Theme::Apply(void) {
lv_disp_set_theme(NULL, &theme_);
}
void Theme::Callback(lv_obj_t* obj) {
if (lv_obj_check_type(obj, &lv_btn_class) ||
lv_obj_check_type(obj, &lv_list_btn_class)) {
lv_obj_add_style(obj, &button_style_, LV_PART_MAIN | LV_STATE_FOCUSED);
}
}
} // namespace themes
} // namespace ui
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