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|
<?xml version="1.0" encoding="utf-8"?>
<!--
/****************************************************************************
* Copyright 2024 Gorgon Meducer (Email:embedded_zhuoran@hotmail.com) *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
****************************************************************************/
-->
<package schemaVersion="1.7.31" xmlns:xs="http://www.w3.org/2001/XMLSchema-instance" xs:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Open-CMSIS-Pack/Open-CMSIS-Pack-Spec/v1.7.31/schema/PACK.xsd">
<vendor>LVGL</vendor>
<name>lvgl</name>
<description>LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.</description>
<url>https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/</url>
<supportContact>https://github.com/lvgl/lvgl/issues/new/choose</supportContact>
<license>LICENCE.txt</license>
<!-- optional license file -->
<!--
<license>
</license>
-->
<repository type="git">https://github.com/lvgl/lvgl.git</repository>
<releases>
<release date="2024-03-19" version="9.1.0" url="https://github.com/lvgl/lvgl/raw/v9.1.0/env_support/cmsis-pack/LVGL.lvgl.9.1.0.pack">
- LVGL 9.1.0
- See Change Log
</release>
<release date="2024-03-19" version="8.4.0" url="https://github.com/lvgl/lvgl/raw/v8.4.0/env_support/cmsis-pack/LVGL.lvgl.8.4.0.pack">
- LVGL 8.4.0
- Some minor fixes
</release>
<release date="2024-01-24" version="9.0.0" url="https://github.com/lvgl/lvgl/raw/v9.0.0/env_support/cmsis-pack/LVGL.lvgl.9.0.0.pack">
- LVGL 9.0.0
- Implements a New Render Architecture that enables parallel processing
- Accelerates SW-Render with NEON and Helium technology for Cortex architectures.
- Adds supports for GPUs: VG-Lite, PXP, Dave2D and etc.
- Adds display drivers
- Adds Demos for benchmarks, render test etc,
- Other fixes
</release>
<release date="2023-12-05" version="8.3.11" url="https://github.com/lvgl/lvgl/raw/8194d83226c27c84f12dd51e16f5add9939215a5/env_support/cmsis-pack/LVGL.lvgl.8.3.11.pack">
- LVGL 8.3.11
- Add LittleFS Library to LVGL8
- Backport Tiny TTF to LVGL8
- Some minor fixes
</release>
<release date="2023-09-19" version="8.3.10" url="https://github.com/lvgl/lvgl/raw/9e388055ec0bcad5179461e66d6dac6823129eee/env_support/cmsis-pack/LVGL.lvgl.8.3.10.pack">
- LVGL 8.3.10
- Some minor fixes
</release>
<release date="2023-08-04" version="8.3.9" url="https://github.com/lvgl/lvgl/raw/bdf5bfb88ce107f16cf9128cf75e61394b3219d0/env_support/cmsis-pack/LVGL.lvgl.8.3.9.pack">
- LVGL 8.3.10
- Add snapshot, fragment, imgfont, gridnav, msg and monkey
- Other minor fixes
</release>
<release date="2023-07-04" version="8.3.8" url="https://github.com/lvgl/lvgl/raw/15433d69b9d8ae6aa74f49946874af81a0cc5921/env_support/cmsis-pack/LVGL.lvgl.8.3.8.pack">
- LVGL 8.3.8
- Add renesas-ra6m3 gpu adaptation
- Improve performance and add more features for PXP and VGLite
- Minor updates
</release>
<release date="2023-05-03" version="8.3.7" url="https://github.com/GorgonMeducer/lvgl/raw/a8195160fcb18b522b4a16c230455d48d99a0368/env_support/cmsis-pack/LVGL.lvgl.8.3.7.pack">
- LVGL 8.3.7 release
- Various fixes
</release>
<release date="2023-03-03" version="8.3.6" url="https://github.com/lvgl/lvgl/raw/6b0092c0d91b2c7bfded48e04cc7b486ed3a72bd/env_support/cmsis-pack/LVGL.lvgl.8.3.6.pack">
- LVGL 8.3.6 release
- Various fixes
</release>
<release date="2023-02-06" version="8.3.5" url="https://github.com/lvgl/lvgl/raw/6b0092c0d91b2c7bfded48e04cc7b486ed3a72bd/env_support/cmsis-pack/LVGL.lvgl.8.3.6.pack">
- LVGL 8.3.5 release
- Use LVGL version as the cmsis-pack version
- Fix GPU support for NXP PXP and NXP VGLite
- Rework stm32 DMA2D support
- Various fixes
</release>
<release date="2022-12-31" version="1.0.12" url="https://github.com/lvgl/lvgl/raw/7d0de1aabeabd4c71231895df7a503a3313b4619/env_support/cmsis-pack/LVGL.lvgl.1.0.12.pack">
- LVGL 9.0.0-dev
- The final update for 2022, Happy New Year
</release>
<release date="2022-11-28" version="1.0.11" url="https://github.com/lvgl/lvgl/raw/f433ed62248cafd915848ff4d0720f97fb0fc7fd/env_support/cmsis-pack/LVGL.lvgl.1.0.11.pack">
- LVGL 9.0.0-dev
- Montyly update for November
</release>
<release date="2022-10-31" version="1.0.10" url="https://github.com/lvgl/lvgl/raw/0738d1ac36387c1ad5b6bf6f478bc315817bc34e/env_support/cmsis-pack/LVGL.lvgl.1.0.10.pack">
- LVGL 9.0.0-dev
- Montyly update for October
</release>
<release date="2022-09-16" version="1.0.9" url="https://github.com/lvgl/lvgl/raw/df7d5859f4f4886cb0320f2af1898c350e0ecd2a/env_support/cmsis-pack/LVGL.lvgl.1.0.9.pack">
- LVGL 9.0.0-dev
- Montyly update for September
- Introduce a new component: File Explorer
- Add support for TTF (Tiny TTF)
- Add GPU Support for GD32F450-IPA
</release>
<release date="2022-08-30" version="1.0.8" url="https://github.com/lvgl/lvgl/raw/eb2e296d23b009aca7daf0e9be062d05b4b0048a/env_support/cmsis-pack/LVGL.lvgl.1.0.8.pack">
- LVGL 9.0.0-dev
- Add the binding for pikascript (an ultra-light-weight python VM)
- Montyly update for August
</release>
<release date="2022-07-29" version="1.0.7" url="https://github.com/lvgl/lvgl/raw/b454a66e0be85976385c81cf9c9025f272a66f5d/env_support/cmsis-pack/LVGL.lvgl.1.0.7.pack">
- LVGL 9.0.0-dev
- Renderer refactory
- Update GPU-Arm-2D
- Other updates
</release>
<release date="2022-07-06" version="1.0.6" url="https://github.com/lvgl/lvgl/raw/49c59f4615857759cc8caf88424324ab6386c888/env_support/cmsis-pack/LVGL.lvgl.1.0.6.pack">
- LVGL 8.3.0 release
- Apply patch for memory leaking issue
- Apply patch to speed up non normal blend mode
- Add 9-key input mode to pinyin
- Other minor changes
</release>
<release date="2022-06-29" version="1.0.5" url="https://github.com/GorgonMeducer/lvgl/raw/922108dbbe6d1c0be1069c342ca8693afee8c169/env_support/cmsis-pack/LVGL.lvgl.1.0.5.pack">
- LVGL 8.3.0-dev
- Monthly update for June
- Add Pinyin as input method
- Update benchmark to support RGB565-A8
- Update support for layers
</release>
<release date="2022-05-31" version="1.0.4" url="https://github.com/lvgl/lvgl/raw/ce0605182c31e43abc8137ba21f237ec442735bc/env_support/cmsis-pack/LVGL.lvgl.1.0.4.pack">
- LVGL 8.3.0-dev
- Monthly update for May
- Update drawing service
- Update GPU support for Arm-2D library
- Update GPU support for NXP PXP/VGLite
- Improving the accuracy of benchmark.
- Add new colour support for RGB565A8
</release>
<release date="2022-04-27" version="1.0.3" url="https://github.com/lvgl/lvgl/raw/b81437e96423826272cd42d5555373f15bfdf03a/env_support/cmsis-pack/LVGL.lvgl.1.0.3.pack">
- LVGL 8.3.0-dev
- Monthly update for April
- Add GPU support for SWM341-DMA2D
</release>
<release date="2022-03-27" version="1.0.2" url="https://github.com/lvgl/lvgl/raw/a5b9a1c210821f122fb7582378a9f1819b1dc821/env_support/cmsis-pack/LVGL.lvgl.1.0.2.pack">
- LVGL 8.3.0-dev
- Monthly update for March
- Add GPU support for Arm-2D library
</release>
<release date="2022-02-26" version="1.0.1" url="https://github.com/lvgl/lvgl/raw/44f6f752386617a8812228b9c1357f180e73e4ff/env_support/cmsis-pack/LVGL.lvgl.1.0.1.pack">
- LVGL 8.3.0-dev
- Monthly update for February
</release>
<release date="2022-01-31" version="1.0.0" url="https://github.com/lvgl/lvgl/blob/d851fe0528fcb920fee86c944fe9dbbaf6fbb0c9/env_support/cmsis-pack/LVGL.lvgl.1.0.0.pack?raw=true">
- LVGL 8.2.0
- Enable LV_TICK_CUSTOM when perf_counter is detected.
- Celebrate Spring Festival
</release>
</releases>
<keywords>
<!-- keywords for indexing -->
<keyword>Cortex-M</keyword>
<keyword>SysTick</keyword>
<keyword>Performance Analaysis</keyword>
</keywords>
<conditions>
<!--
<condition id="Arm Compiler">
<description>Arm Compiler 5 (armcc) or Arm Compiler 6 (armclang).</description>
<accept Tcompiler="ARMCC" Toptions="AC6"/>
<accept Tcompiler="ARMCC" Toptions="AC6LTO"/>
<accept Tcompiler="ARMCC" Toptions="AC5"/>
</condition>
<condition id="Arm GCC">
<description>GNU Tools for Arm Embedded Processors.</description>
<accept Tcompiler="GCC"/>
</condition>
<condition id="Cortex-M Processors">
<description>Support All Cortex-M based processors</description>
<accept Dcore="Cortex-M0"/>
<accept Dcore="Cortex-M0+"/>
<accept Dcore="Cortex-M1"/>
<accept Dcore="Cortex-M3"/>
<accept Dcore="Cortex-M4"/>
<accept Dcore="Cortex-M7"/>
<accept Dcore="Cortex-M23"/>
<accept Dcore="Cortex-M33"/>
<accept Dcore="Cortex-M35P"/>
<accept Dcore="Cortex-M55"/>
<accept Dcore="SC000"/>
<accept Dcore="SC300"/>
<accept Dcore="ARMV8MBL"/>
<accept Dcore="ARMV8MML"/>
</condition>
<condition id="CMSIS-CORE">
<description>Require CMSIS-CORE Support</description>
<require Cclass="CMSIS" Cgroup="CORE"/>
</condition>
<condition id="Cortex-M Arm GCC">
<description>Compile Cortex-M Processors with GNU Tools for Arm Embedded Processors.</description>
<require condition="Arm GCC"/>
<require condition="Cortex-M Processors"/>
</condition>
<condition id="Cortex-M Arm Compiler">
<description>Compile Cortex-M Processors with GNU Tools for Arm Embedded Processors.</description>
<require condition="Arm Compiler"/>
<require condition="Cortex-M Processors"/>
</condition>
<condition id="Cortex-M Arm GCC CMSIS-CORE">
<description>Compile Cortex-M Processors with GNU Tools for Arm Embedded Processors.</description>
<require condition="Arm GCC"/>
<require condition="Cortex-M Processors"/>
<require condition="CMSIS-CORE"/>
</condition>
<condition id="Cortex-M Arm Compiler CMSIS-CORE">
<description>Compile Cortex-M Processors with GNU Tools for Arm Embedded Processors.</description>
<require condition="Arm Compiler"/>
<require condition="Cortex-M Processors"/>
<require condition="CMSIS-CORE"/>
</condition>
-->
<condition id="GNU Assembler">
<accept Tcompiler="ARMCC" Toptions="AC6"/>
<accept Tcompiler="ARMCC" Toptions="AC6LTO"/>
<accept Tcompiler="GCC"/>
<accept Tcompiler="CLANG"/>
</condition>
<condition id="NEON">
<description>Support NEON based processors</description>
<accept Dcore="Cortex-A8"/>
<accept Dcore="Cortex-A9"/>
<accept Dcore="Cortex-A15"/>
<accept Dcore="Cortex-A17"/>
<!--
<accept Dcore="Cortex-A32"/>
<accept Dcore="Cortex-A35"/>
-->
<accept Dcore="Cortex-A53"/>
<accept Dcore="Cortex-A57"/>
<accept Dcore="Cortex-A72"/>
<accept Dcore="Cortex-A73"/>
</condition>
<condition id="Helium">
<description>Support Helium based processors</description>
<accept Dcore="Cortex-M52"/>
<accept Dcore="Cortex-M55"/>
<accept Dcore="Cortex-M85"/>
<accept Dcore="ARMV81MML"/>
</condition>
<condition id="NEON GNU Assembler">
<require condition="NEON" />
<require condition="GNU Assembler" />
</condition>
<condition id="Helium GNU Assembler">
<require condition="Helium" />
<require condition="GNU Assembler" />
</condition>
<condition id="LVGL-Essential">
<description>Require LVGL Essential Service</description>
<require Cclass="LVGL" Cgroup="Essential"/>
</condition>
<condition id="LVGL-Essential-Assets">
<description>Require LVGL Essential Service and Demo Assets </description>
<require condition="LVGL-Essential"/>
<require Cclass="LVGL" Cgroup="Demos" Csub="Assets" />
</condition>
<condition id="Demo-Benchmark">
<description>Dependency of Benchmark</description>
<require condition="LVGL-Essential-Assets"/>
<require Cclass="LVGL" Cgroup="Demos" Csub="Widgets" />
</condition>
<condition id="Arm-2D">
<description>Require Arm-2D Support</description>
<require Cclass="Acceleration" Cgroup="Arm-2D"/>
</condition>
<condition id="LVGL-GPU-STM32-DMA2D">
<description>Condition for STM32-DMA2D</description>
<require condition="LVGL-Essential"/>
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU STM32-DMA2D"/>-->
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU SWM341-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-PXP"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-VGLite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU GD32-IPA"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU VG-Lite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU Renesas-Dave2D"/>
</condition>
<condition id="LVGL-GPU-SWM341-DMA2D">
<description>Condition for SWM341-DMA2D</description>
<require condition="LVGL-Essential"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU STM32-DMA2D"/>
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU SWM341-DMA2D"/>-->
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-PXP"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-VGLite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU VG-Lite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU GD32-IPA"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU Renesas-Dave2D"/>
</condition>
<condition id="LVGL-GPU-NXP-PXP">
<description>Condition for NXP-PXP</description>
<require condition="LVGL-Essential"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU STM32-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU SWM341-DMA2D"/>
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-PXP"/>-->
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-VGLite"/>-->
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU VG-Lite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU GD32-IPA"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU Renesas-Dave2D"/>
</condition>
<condition id="LVGL-GPU-NXP-VGLite">
<description>Condition for NXP-VGLite</description>
<require condition="LVGL-Essential"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU STM32-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU SWM341-DMA2D"/>
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-PXP"/>-->
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-VGLite"/>-->
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU VG-Lite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU GD32-IPA"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU Renesas-Dave2D"/>
</condition>
<condition id="LVGL-GPU-GD32-IPA">
<description>Condition for GD32-IPA</description>
<require condition="LVGL-Essential"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU STM32-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU SWM341-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-PXP"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-VGLite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU VG-Lite"/>
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU GD32-IPA"/>-->
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU Renesas-Dave2D"/>
</condition>
<condition id="LVGL-GPU-Renesas-Dave2D">
<description>Condition for Renesas-Dave2D</description>
<require condition="LVGL-Essential"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU STM32-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU SWM341-DMA2D"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-PXP"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU NXP-VGLite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU VG-Lite"/>
<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU GD32-IPA"/>
<!--<deny Cclass="LVGL" Cgroup="LVGL9" Csub="GPU Renesas-Dave2D"/>-->
</condition>
</conditions>
<!-- apis section (optional - for Application Programming Interface descriptions) -->
<!--
<apis>
</apis>
-->
<!-- boards section (mandatory for Board Support Packs) -->
<!--
<boards>
</boards>
-->
<!-- devices section (mandatory for Device Family Packs) -->
<!--
<devices>
</devices>
-->
<!-- examples section (optional for all Software Packs)-->
<!--
<examples>
</examples>
-->
<!-- conditions section (optional for all Software Packs)-->
<!--
<conditions>
</conditions>
-->
<components>
<bundle Cbundle="LVGL9" Cclass="LVGL" Cversion="9.1.0">
<description>LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.</description>
<doc></doc>
<component Cgroup="Essential">
<description>The Essential services of LVGL (without extra content)</description>
<files>
<!-- src -->
<file category="sourceC" name="src/lv_init.c" />
<!-- src/core -->
<file category="header" name="src/core/lv_global.h" />
<file category="sourceC" name="src/core/lv_group.c" />
<file category="sourceC" name="src/core/lv_obj.c" />
<file category="sourceC" name="src/core/lv_obj_class.c" />
<file category="sourceC" name="src/core/lv_obj_draw.c" />
<file category="sourceC" name="src/core/lv_obj_event.c" />
<file category="sourceC" name="src/core/lv_obj_id_builtin.c" />
<file category="sourceC" name="src/core/lv_obj_pos.c" />
<file category="sourceC" name="src/core/lv_obj_property.c" />
<file category="sourceC" name="src/core/lv_obj_scroll.c" />
<file category="sourceC" name="src/core/lv_obj_style.c" />
<file category="sourceC" name="src/core/lv_obj_style_gen.c" />
<file category="sourceC" name="src/core/lv_obj_tree.c" />
<file category="sourceC" name="src/core/lv_refr.c" />
<!-- src/drivers -->
<file category="sourceC" name="src/drivers/evdev/lv_evdev.c" />
<file category="sourceC" name="src/drivers/display/lcd/lv_lcd_generic_mipi.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_entry.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_cache.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_fbdev.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_lcd.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_libuv.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_touchscreen.c" />
<file category="sourceC" name="src/drivers/nuttx/lv_nuttx_image_cache.c" />
<file category="sourceC" name="src/drivers/sdl/lv_sdl_keyboard.c" />
<file category="sourceC" name="src/drivers/sdl/lv_sdl_mouse.c" />
<file category="sourceC" name="src/drivers/sdl/lv_sdl_mousewheel.c" />
<file category="sourceC" name="src/drivers/sdl/lv_sdl_window.c" />
<file category="sourceC" name="src/drivers/x11/lv_x11_display.c" />
<file category="sourceC" name="src/drivers/x11/lv_x11_input.c" />
<file category="sourceC" name="src/drivers/libinput/lv_libinput.c" />
<file category="sourceC" name="src/drivers/libinput/lv_xkb.c" />
<!-- src/drivers -->
<file category="sourceC" name="src/display/lv_display.c" />
<!-- src/draw -->
<file category="sourceC" name="src/draw/lv_draw.c" />
<file category="sourceC" name="src/draw/lv_draw_arc.c" />
<file category="sourceC" name="src/draw/lv_draw_buf.c" />
<file category="sourceC" name="src/draw/lv_draw_image.c" />
<file category="sourceC" name="src/draw/lv_draw_label.c" />
<file category="sourceC" name="src/draw/lv_draw_line.c" />
<file category="sourceC" name="src/draw/lv_draw_mask.c" />
<file category="sourceC" name="src/draw/lv_draw_rect.c" />
<file category="sourceC" name="src/draw/lv_draw_triangle.c" />
<file category="sourceC" name="src/draw/lv_draw_vector.c" />
<file category="sourceC" name="src/draw/lv_image_decoder.c" />
<!-- src/draw/sw -->
<file category="sourceC" name="src/draw/sw/lv_draw_sw.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_arc.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_border.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_box_shadow.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_fill.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_gradient.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_img.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_letter.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_line.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_mask.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_mask_rect.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_transform.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_triangle.c" />
<file category="sourceC" name="src/draw/sw/lv_draw_sw_vector.c" />
<!-- src/draw/sw/blend -->
<file category="sourceC" name="src/draw/sw/blend/lv_draw_sw_blend.c" />
<file category="sourceC" name="src/draw/sw/blend/lv_draw_sw_blend_to_argb8888.c" />
<file category="sourceC" name="src/draw/sw/blend/lv_draw_sw_blend_to_rgb565.c" />
<file category="sourceC" name="src/draw/sw/blend/lv_draw_sw_blend_to_rgb888.c" />
<file category="sourceAsm" name="src/draw/sw/blend/neon/lv_blend_neon.S" condition="NEON GNU Assembler"/>
<file category="sourceAsm" name="src/draw/sw/blend/helium/lv_blend_helium.S" condition="Helium GNU Assembler"/>
<!-- src/font -->
<file category="sourceC" name="src/font/lv_binfont_loader.c" />
<file category="sourceC" name="src/font/lv_font.c" />
<file category="sourceC" name="src/font/lv_font_dejavu_16_persian_hebrew.c" />
<file category="sourceC" name="src/font/lv_font_fmt_txt.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_8.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_10.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_12.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_14.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_16.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_18.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_20.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_22.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_24.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_26.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_28.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_28_compressed.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_30.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_32.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_34.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_36.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_38.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_40.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_42.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_44.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_46.c" />
<file category="sourceC" name="src/font/lv_font_montserrat_48.c" />
<file category="sourceC" name="src/font/lv_font_simsun_16_cjk.c" />
<file category="sourceC" name="src/font/lv_font_unscii_8.c" />
<file category="sourceC" name="src/font/lv_font_unscii_16.c" />
<!-- src/indev -->
<file category="sourceC" name="src/indev/lv_indev.c" />
<file category="sourceC" name="src/indev/lv_indev_scroll.c" />
<!-- src/layouts -->
<file category="sourceC" name="src/layouts/lv_layout.c" />
<file category="sourceC" name="src/layouts/flex/lv_flex.c" />
<file category="sourceC" name="src/layouts/grid/lv_grid.c" />
<!-- src/misc-->
<file category="sourceC" name="src/misc/lv_anim.c" />
<file category="sourceC" name="src/misc/lv_anim_timeline.c" />
<file category="sourceC" name="src/misc/lv_area.c" />
<file category="sourceC" name="src/misc/lv_array.c" />
<file category="sourceC" name="src/misc/lv_async.c" />
<file category="sourceC" name="src/misc/lv_bidi.c" />
<file category="sourceC" name="src/misc/lv_color.c" />
<file category="sourceC" name="src/misc/lv_color_op.c" />
<file category="sourceC" name="src/misc/lv_event.c" />
<file category="sourceC" name="src/misc/lv_fs.c" />
<file category="sourceC" name="src/misc/lv_ll.c" />
<file category="sourceC" name="src/misc/lv_log.c" />
<file category="sourceC" name="src/misc/lv_lru.c" />
<file category="sourceC" name="src/misc/lv_math.c" />
<file category="sourceC" name="src/misc/lv_palette.c" />
<file category="sourceC" name="src/misc/lv_profiler_builtin.c" />
<file category="sourceC" name="src/misc/lv_rb.c" />
<file category="sourceC" name="src/misc/lv_style.c" />
<file category="sourceC" name="src/misc/lv_style_gen.c" />
<file category="sourceC" name="src/misc/lv_templ.c" />
<file category="sourceC" name="src/misc/lv_text.c" />
<file category="sourceC" name="src/misc/lv_text_ap.c" />
<file category="sourceC" name="src/misc/lv_timer.c" />
<file category="sourceC" name="src/misc/lv_utils.c" />
<!-- src/misc/cache-->
<file category="sourceC" name="src/misc/cache/_lv_cache_lru_rb.c" />
<file category="sourceC" name="src/misc/cache/lv_cache.c" />
<file category="sourceC" name="src/misc/cache/lv_cache_entry.c" />
<file category="sourceC" name="src/misc/cache/lv_image_cache.c" />
<!-- src/stdlib-->
<file category="sourceC" name="src/stdlib/lv_mem.c" />
<file category="sourceC" name="src/stdlib/builtin/lv_mem_core_builtin.c" />
<file category="sourceC" name="src/stdlib/builtin/lv_sprintf_builtin.c" />
<file category="sourceC" name="src/stdlib/builtin/lv_string_builtin.c" />
<file category="sourceC" name="src/stdlib/builtin/lv_tlsf.c" />
<file category="sourceC" name="src/stdlib/clib/lv_mem_core_clib.c" />
<file category="sourceC" name="src/stdlib/clib/lv_sprintf_clib.c" />
<file category="sourceC" name="src/stdlib/clib/lv_string_clib.c" />
<file category="sourceC" name="src/stdlib/micropython/lv_mem_core_micropython.c" />
<file category="sourceC" name="src/stdlib/rtthread/lv_mem_core_rtthread.c" />
<file category="sourceC" name="src/stdlib/rtthread/lv_sprintf_rtthread.c" />
<file category="sourceC" name="src/stdlib/rtthread/lv_string_rtthread.c" />
<!-- src/themes -->
<file category="sourceC" name="src/themes/lv_theme.c" />
<file category="sourceC" name="src/themes/mono/lv_theme_mono.c" />
<file category="sourceC" name="src/themes/simple/lv_theme_simple.c" />
<file category="sourceC" name="src/themes/default/lv_theme_default.c" />
<!-- src/tick -->
<file category="sourceC" name="src/tick/lv_tick.c" />
<!-- src/widgets -->
<file category="sourceC" name="src/widgets/animimage/lv_animimage.c" />
<file category="sourceC" name="src/widgets/arc/lv_arc.c" />
<file category="sourceC" name="src/widgets/bar/lv_bar.c" />
<file category="sourceC" name="src/widgets/button/lv_button.c" />
<file category="sourceC" name="src/widgets/buttonmatrix/lv_buttonmatrix.c" />
<file category="sourceC" name="src/widgets/calendar/lv_calendar.c" />
<file category="sourceC" name="src/widgets/calendar/lv_calendar_header_arrow.c" />
<file category="sourceC" name="src/widgets/calendar/lv_calendar_header_dropdown.c" />
<file category="sourceC" name="src/widgets/canvas/lv_canvas.c" />
<file category="sourceC" name="src/widgets/chart/lv_chart.c" />
<file category="sourceC" name="src/widgets/checkbox/lv_checkbox.c" />
<file category="sourceC" name="src/widgets/dropdown/lv_dropdown.c" />
<file category="sourceC" name="src/widgets/image/lv_image.c" />
<file category="sourceC" name="src/widgets/imagebutton/lv_imagebutton.c" />
<file category="sourceC" name="src/widgets/keyboard/lv_keyboard.c" />
<file category="sourceC" name="src/widgets/label/lv_label.c" />
<file category="sourceC" name="src/widgets/led/lv_led.c" />
<file category="sourceC" name="src/widgets/line/lv_line.c" />
<file category="sourceC" name="src/widgets/list/lv_list.c" />
<file category="sourceC" name="src/widgets/menu/lv_menu.c" />
<file category="sourceC" name="src/widgets/msgbox/lv_msgbox.c" />
<file category="sourceC" name="src/widgets/objx_templ/lv_objx_templ.c" />
<file category="sourceC" name="src/widgets/roller/lv_roller.c" />
<file category="sourceC" name="src/widgets/scale/lv_scale.c" />
<file category="sourceC" name="src/widgets/slider/lv_slider.c" />
<file category="sourceC" name="src/widgets/span/lv_span.c" />
<file category="sourceC" name="src/widgets/spinbox/lv_spinbox.c" />
<file category="sourceC" name="src/widgets/spinner/lv_spinner.c" />
<file category="sourceC" name="src/widgets/switch/lv_switch.c" />
<file category="sourceC" name="src/widgets/table/lv_table.c" />
<file category="sourceC" name="src/widgets/tabview/lv_tabview.c" />
<file category="sourceC" name="src/widgets/textarea/lv_textarea.c" />
<file category="sourceC" name="src/widgets/tileview/lv_tileview.c" />
<file category="sourceC" name="src/widgets/win/lv_win.c" />
<!-- src/libs -->
<file category="sourceC" name="src/libs/bin_decoder/lv_bin_decoder.c" />
<file category="sourceC" name="src/libs/fsdrv/lv_fs_cbfs.c" />
<!-- src/others -->
<file category="sourceC" name="src/others/sysmon/lv_sysmon.c" />
<file category="sourceC" name="src/others/observer/lv_observer.c" />
<file category="sourceC" name="src/others/vg_lite_tvg/vg_lite_matrix.c" />
<file category="sourceCpp" name="src/others/vg_lite_tvg/vg_lite_tvg.cpp" />
<!-- src/demons -->
<file category="sourceC" name="demos/lv_demos.c" />
<!-- src/osal -->
<file category="sourceC" name="src/osal/lv_os_none.c"/>
<!-- general -->
<file category="preIncludeGlobal" name="lv_conf_cmsis.h" attr="config" version="2.1.5" />
<file category="sourceC" name="lv_cmsis_pack.c" />
<file category="header" name="lvgl.h" />
<file category="doc" name="README.md"/>
<!-- code template -->
<file category="header" name="examples/porting/lv_port_disp_template.h" attr="template" select="Display port template" version="2.1.0"/>
<file category="sourceC" name="examples/porting/lv_port_disp_template.c" attr="template" select="Display port template" version="2.1.0"/>
<file category="header" name="examples/porting/lv_port_indev_template.h" attr="template" select="Input devices port template" version="2.1.0"/>
<file category="sourceC" name="examples/porting/lv_port_indev_template.c" attr="template" select="Input devices port template" version="2.1.0"/>
<file category="header" name="examples/porting/lv_port_fs_template.h" attr="template" select="File system port template" version="2.1.0"/>
<file category="sourceC" name="examples/porting/lv_port_fs_template.c" attr="template" select="File system port template" version="2.1.0"/>
</files>
<Pre_Include_Global_h>
/*! \brief use lv_config_cmsis.h which will be pre-included */
#define LV_CONF_SKIP
#define LV_LVGL_H_INCLUDE_SIMPLE 1
</Pre_Include_Global_h>
<RTE_Components_h>
/*! \brief Enable LVGL */
#define RTE_GRAPHICS_LVGL
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="Windows Backend" condition="LVGL-Essential">
<description>Add the display driver for Windows backend </description>
<files>
<file category="sourceC" name="src/drivers/windows/lv_windows_context.c" />
<file category="sourceC" name="src/drivers/windows/lv_windows_display.c" />
<file category="sourceC" name="src/drivers/windows/lv_windows_input.c" />
</files>
<RTE_Components_h>
/* use display driver for Windows backend*/ */
#define LV_USE_WINDOWS 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="Linux DRM" condition="LVGL-Essential">
<description>Add the display driver for Linux /dev/dri/card*/ </description>
<files>
<file category="sourceC" name="src/drivers/display/drm/lv_linux_drm.c" />
</files>
<RTE_Components_h>
/* use display driver for Linux /dev/dri/card*/ */
#define LV_USE_LINUX_DRM 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="Linux FBDEV" condition="LVGL-Essential">
<description>Add the display driver for Linux /dev/fb </description>
<files>
<file category="sourceC" name="src/drivers/display/fb/lv_linux_fbdev.c" />
<file category="sourceCpp" name="src/drivers/display/tft_espi/lv_tft_espi.cpp" />
</files>
<RTE_Components_h>
/* use display driver for Linux /dev/fb */
#define LV_USE_LINUX_FBDEV 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="TFT_eSPI" condition="LVGL-Essential">
<description>Add the display driver for TFT_eSPI </description>
<files>
<file category="sourceCpp" name="src/drivers/display/tft_espi/lv_tft_espi.cpp" />
</files>
<RTE_Components_h>
/* use display driver for TFT_eSPI */
#define LV_USE_TFT_ESPI 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="ILI9341" condition="LVGL-Essential">
<description>Add the display driver for ILI9341 </description>
<files>
<file category="sourceC" name="src/drivers/display/ili9341/lv_ili9341.c" />
</files>
<RTE_Components_h>
/* use display driver for ILI9341 */
#define LV_USE_ILI9341 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="st7735" condition="LVGL-Essential">
<description>Add the display driver for st7735 </description>
<files>
<file category="sourceC" name="src/drivers/display/st7735/lv_st7735.c" />
</files>
<RTE_Components_h>
/* use display driver for st7735 */
#define LV_USE_ST7735 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="st7789" condition="LVGL-Essential">
<description>Add the display driver for st7789 </description>
<files>
<file category="sourceC" name="src/drivers/display/st7789/lv_st7789.c" />
</files>
<RTE_Components_h>
/* use display driver for st7789 */
#define LV_USE_ST7789 1
</RTE_Components_h>
</component>
<component Cgroup="Display" Cvariant="st7796" condition="LVGL-Essential">
<description>Add the display driver for st7796 </description>
<files>
<file category="sourceC" name="src/drivers/display/st7796/lv_st7796.c" />
</files>
<RTE_Components_h>
/* use display driver for st7796 */
#define LV_USE_ST7796 1
</RTE_Components_h>
</component>
<component Cgroup="OS Abstraction Layer" Cvariant="pthreads" condition="LVGL-Essential">
<description>Add the support for pthreads</description>
<files>
<file category="sourceC" name="src/osal/lv_pthread.c"/>
</files>
<RTE_Components_h>
/* Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM
*/
#define LV_USE_OS LV_OS_PTHREAD
</RTE_Components_h>
</component>
<component Cgroup="OS Abstraction Layer" Cvariant="FreeRTOS" condition="LVGL-Essential">
<description>Add the support for FreeRTOS</description>
<files>
<file category="sourceC" name="src/osal/lv_freertos.c"/>
</files>
<RTE_Components_h>
/* Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM
*/
#define LV_USE_OS LV_OS_FREERTOS
</RTE_Components_h>
</component>
<component Cgroup="OS Abstraction Layer" Cvariant="CMSIS-RTOS2" isDefaultVariant="true" condition="LVGL-Essential">
<description>Add the support for CMSIS-RTOS2 APIs</description>
<files>
<file category="sourceC" name="src/osal/lv_cmsis_rtos2.c"/>
</files>
<RTE_Components_h>
/* Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM
*/
#define LV_USE_OS LV_OS_CMSIS_RTOS2
</RTE_Components_h>
</component>
<component Cgroup="OS Abstraction Layer" Cvariant="RT-Thread" condition="LVGL-Essential">
<description>Add the support for RT-Thread APIs</description>
<files>
<file category="sourceC" name="src/osal/lv_rtthread.c"/>
</files>
<RTE_Components_h>
/* Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM
*/
#define LV_USE_OS LV_OS_RTTHREAD
</RTE_Components_h>
</component>
<component Cgroup="OS Abstraction Layer" Cvariant="Windows" condition="LVGL-Essential">
<description>Add the support for Windows APIs</description>
<files>
<file category="sourceC" name="src/osal/lv_windows.c"/>
</files>
<RTE_Components_h>
/* Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM
*/
#define LV_USE_OS LV_OS_WINDOWS
</RTE_Components_h>
</component>
<component Cgroup="OS Abstraction Layer" Cvariant="User Custom" condition="LVGL-Essential">
<description>Add a user customized (RT)OS support </description>
<files>
<file category="sourceC" name="src/osal/lv_os_custom.c" attr="config" version="1.0.0"/>
<file category="header" name="src/osal/lv_os_custom.h" attr="config" version="1.0.0"/>
</files>
<RTE_Components_h>
/* Select an operating system to use. Possible options:
* - LV_OS_NONE
* - LV_OS_PTHREAD
* - LV_OS_FREERTOS
* - LV_OS_CMSIS_RTOS2
* - LV_OS_RTTHREAD
* - LV_OS_WINDOWS
* - LV_OS_CUSTOM
*/
#define LV_USE_OS LV_OS_CUSTOM
#define LV_OS_CUSTOM_INCLUDE "lv_os_custom.h"
</RTE_Components_h>
</component>
<component Cgroup="Porting" Csub="Display" Cvariant="Generic" isDefaultVariant="true" condition="LVGL-Essential">
<description>Porting Templates for display devices.</description>
<files>
<file category="header" name="examples/porting/lv_port_disp_template.h" attr="config" version="2.1.0" />
<file category="sourceC" name="examples/porting/lv_port_disp_template.c" attr="config" version="2.1.0" />
</files>
</component>
<component Cgroup="Porting" Csub="Display" Cvariant="STM32" condition="LVGL-Essential">
<description>Porting Templates for STM32 devices.</description>
<files>
<file category="header" name="examples/porting/lv_port_lcd_stm32_template.h" attr="config" version="1.0.0" />
<file category="sourceC" name="examples/porting/lv_port_lcd_stm32_template.c" attr="config" version="1.0.0" />
</files>
</component>
<component Cgroup="Porting" Csub="Input" Cvariant="Generic" isDefaultVariant="true" condition="LVGL-Essential">
<description>Porting Templates for input devices.</description>
<files>
<file category="header" name="examples/porting/lv_port_indev_template.h" attr="config" version="2.1.0" />
<file category="sourceC" name="examples/porting/lv_port_indev_template.c" attr="config" version="2.1.0" />
</files>
</component>
<component Cgroup="Porting" Csub="File System" Cvariant="Generic" isDefaultVariant="true" condition="LVGL-Essential">
<description>Porting Templates for the file system.</description>
<files>
<file category="header" name="examples/porting/lv_port_fs_template.h" attr="config" version="2.1.0" />
<file category="sourceC" name="examples/porting/lv_port_fs_template.c" attr="config" version="2.1.0" />
</files>
</component>
<component Cgroup="Acceleration" Csub="GPU Renesas-Dave2D" condition="LVGL-GPU-Renesas-Dave2D">
<description>An hardware acceleration from Renesas Dave2D</description>
<files>
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_arc.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_border.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_fill.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_image.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_label.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_line.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_mask_rectangle.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_triangle.c" />
<file category="sourceC" name="src/draw/renesas/dave2d/lv_draw_dave2d_utils.c" />
</files>
<RTE_Components_h>
/*! \brief enable Renesas Dave2D */
#define LV_USE_DRAW_DAVE2D 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU NXP-PXP" condition="LVGL-GPU-NXP-PXP">
<description>An hardware acceleration from NXP-PXP</description>
<files>
<file category="sourceC" name="src/draw/nxp/pxp/lv_draw_buf_pxp.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_draw_pxp.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_draw_pxp_fill.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_draw_pxp_img.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_draw_pxp_layer.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_pxp_cfg.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_pxp_osa.c" />
<file category="sourceC" name="src/draw/nxp/pxp/lv_pxp_utils.c" />
</files>
<RTE_Components_h>
/*! \brief enable NXP PXP */
#define LV_USE_DRAW_PXP 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU NXP-VGLite" condition="LVGL-GPU-NXP-VGLite">
<description>An hardware acceleration from NXP-VGLite</description>
<files>
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_buf_vglite.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_arc.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_border.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_fill.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_img.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_label.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_layer.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_line.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_draw_vglite_triangle.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_vglite_buf.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_vglite_matrix.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_vglite_path.c" />
<file category="sourceC" name="src/draw/nxp/vglite/lv_vglite_utils.c" />
</files>
<RTE_Components_h>
/*! \brief enable NXP VGLite */
#define LV_USE_DRAW_VGLITE 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU VG-Lite">
<description>An hardware acceleration from VG-Lite GPU</description>
<files>
<file category="sourceC" name="src/draw/vg_lite/lv_draw_buf_vg_lite.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_arc.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_border.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_box_shadow.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_fill.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_img.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_label.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_layer.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_line.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_mask_rect.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_triangle.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_draw_vg_lite_vector.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_vg_lite_decoder.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_vg_lite_math.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_vg_lite_path.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_vg_lite_grad.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_vg_lite_pending.c" />
<file category="sourceC" name="src/draw/vg_lite/lv_vg_lite_utils.c" />
</files>
<RTE_Components_h>
/*! \brief enable VG-Lite GPU */
#define LV_USE_DRAW_VG_LITE 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU SDL2" Cversion="2.0.0">
<description>Using existing SDL2 APIs for acceleration</description>
<files>
<file category="sourceC" name="src/draw/sdl/lv_draw_sdl.c"/>
</files>
<RTE_Components_h>
/*! \brief enable SDL2 acceleration*/
#define LV_USE_DRAW_SDL 1
</RTE_Components_h>
</component>
<!-- not available yet
<component Cgroup="Acceleration" Csub="GPU Arm-2D" isDefaultVariant="true" Cversion="2.0.0">
<description>A 2D image processing library from Arm (i.e. Arm-2D) for All Cortex-M processors including Cortex-M0</description>
<files>
<file category="sourceC" name="src/draw/arm2d/lv_gpu_arm2d.c" condition="Arm-2D"/>
</files>
<RTE_Components_h>
/*! \brief enable Arm-2D support*/
#define LV_USE_GPU_ARM2D 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU STM32-DMA2D" condition="LVGL-GPU-STM32-DMA2D">
<description>An hardware acceleration from STM32-DMA2D</description>
<files>
<file category="sourceC" name="src/draw/stm32_dma2d/lv_gpu_stm32_dma2d.c" />
</files>
<RTE_Components_h>
/*! \brief enable STM32 DMA2D */
#define LV_USE_GPU_STM32_DMA2D 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU SWM341-DMA2D" condition="LVGL-GPU-SWM341-DMA2D">
<description>An hardware acceleration from SWM341-DMA2D</description>
<files>
<file category="sourceC" name="src/draw/swm341_dma2d/lv_gpu_swm341_dma2d.c" />
</files>
<RTE_Components_h>
/*! \brief enable SWM341 DMA2D */
#define LV_USE_GPU_SWM341_DMA2D 1
</RTE_Components_h>
</component>
<component Cgroup="Acceleration" Csub="GPU GD32-IPA" condition="LVGL-GPU-GD32-IPA">
<description>An hardware acceleration from GD32-IPA</description>
<files>
<file category="sourceC" name="src/draw/gd32_ipa/lv_gpu_gd32_ipa.c" />
</files>
<RTE_Components_h>
/*! \brief enable GD32 IPA */
#define LV_USE_GPU_GD32_IPA 1
</RTE_Components_h>
</component>
-->
<!--
<component Cgroup="LVGL9" Csub="PikaScript Binding" Cversion="0.2.0" condition="LVGL-Essential">
<description>Add the binding for PikaScript, an ultra-light-weight python VM.</description>
<files>
<file category="doc" name="pikascript/README.md"/>
<file category="sourceC" name="pikascript/pika_lvgl.c" />
<file category="sourceC" name="pikascript/pika_lvgl_indev_t.c" />
<file category="sourceC" name="pikascript/pika_lvgl_lv_event.c" />
<file category="sourceC" name="pikascript/pika_lvgl_lv_obj.c" />
<file category="sourceC" name="pikascript/pika_lvgl_lv_style_t.c" />
<file category="sourceC" name="pikascript/pika_lv_point_t.c" />
<file category="sourceC" name="pikascript/pika_lv_timer_t.c" />
<file category="sourceC" name="pikascript/pika_lv_wegit.c" />
</files>
<Pre_Include_Local_Component_h>
/* enabling PikaScript Binding */
#define PIKASCRIPT 1
</Pre_Include_Local_Component_h>
<RTE_Components_h>
/*! \brief enable PikaScript Binding */
#define LV_USE_PIKASCRIPT_BINDING 1
</RTE_Components_h>
</component>
-->
<component Cgroup="Libraries and Others" Csub="Libs Barcode" condition="LVGL-Essential">
<description>Add the Barcode code library</description>
<files>
<!-- src/libs/barcode -->
<file category="sourceC" name="src/libs/barcode/lv_barcode.c" />
<file category="sourceC" name="src/libs/barcode/code128.c" />
</files>
<RTE_Components_h>
/*! \brief enable Barcode support */
#define LV_USE_BARCODE 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs BMP" condition="LVGL-Essential">
<description>Add BMP decoder library</description>
<files>
<!-- src/libs/bmp -->
<file category="sourceC" name="src/libs/bmp/lv_bmp.c" />
</files>
<RTE_Components_h>
/*! \brief enable BMP support */
#define LV_USE_BMP 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs ffmpeg" condition="LVGL-Essential">
<description>Add FFmpeg library for image decoding and playing videos, an extra librbary is required.</description>
<files>
<!-- src/libs/ffmpeg -->
<file category="sourceC" name="src/libs/ffmpeg/lv_ffmpeg.c" />
</files>
<RTE_Components_h>
/*! \brief enable ffmpeg support */
#define LV_USE_FFMPEG 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs freetype" condition="LVGL-Essential">
<description>Add FreeType library, an extra librbary is required.</description>
<files>
<!-- src/libs/freetype -->
<file category="sourceC" name="src/libs/freetype/lv_freetype.c" />
<file category="sourceC" name="src/libs/freetype/lv_freetype_image.c" />
<file category="sourceC" name="src/libs/freetype/lv_freetype_outline.c" />
<file category="sourceC" name="src/libs/freetype/lv_ftsystem.c" />
</files>
<RTE_Components_h>
/*! \brief enable freetype support */
#define LV_USE_FREETYPE 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Lib Filesystem" Cvariant="FATFS" condition="LVGL-Essential">
<description>Add API for FATFS (needs to be added separately). Uses f_open, f_read, etc</description>
<files>
<!-- src/libs/fsdrv -->
<file category="sourceC" name="src/libs/fsdrv/lv_fs_fatfs.c" />
</files>
<RTE_Components_h>
/*! \brief enable FATFS support */
#define LV_USE_FS_FATFS 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Lib Filesystem" Cvariant="Memory-Mapped Files" isDefaultVariant="true" condition="LVGL-Essential">
<description>Add API for memory-mapped file access.</description>
<files>
<!-- src/libs/fsdrv -->
<file category="sourceC" name="src/libs/fsdrv/lv_fs_memfs.c" />
</files>
<RTE_Components_h>
/*! \brief enable memory-mapped file access */
#define LV_USE_FS_MEMFS 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Lib Filesystem" Cvariant="POSIX" condition="LVGL-Essential">
<description>Add API for file access via POSIX</description>
<files>
<!-- src/libs/fsdrv -->
<file category="sourceC" name="src/libs/fsdrv/lv_fs_posix.c" />
</files>
<RTE_Components_h>
/*! \brief enable POSIX file access */
#define LV_USE_FS_POSIX 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Lib Filesystem" Cvariant="STDIO" condition="LVGL-Essential">
<description>Add API for file access via STDIO</description>
<files>
<!-- src/libs/fsdrv -->
<file category="sourceC" name="src/libs/fsdrv/lv_fs_stdio.c" />
</files>
<RTE_Components_h>
/*! \brief enable STDIO file access */
#define LV_USE_FS_STDIO 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Lib Filesystem" Cvariant="LittleFs" condition="LVGL-Essential">
<description>Add API for file access via LittleFs</description>
<files>
<!-- src/libs/fsdrv -->
<file category="sourceC" name="src/libs/fsdrv/lv_fs_littlefs.c" />
</files>
<RTE_Components_h>
/*! \brief enable LittleFs file access */
#define LV_USE_FS_LITTLEFS 1
</RTE_Components_h>
</component>
<!--
<component Cgroup="Libraries and Others" Csub="Lib Filesystem" Cvariant="WIN32" condition="LVGL-Essential">
<description>Add API for file access via STDIO</description>
<files>
<file category="sourceC" name="src/libs/fsdrv/lv_fs_cbfs.c" />
<file category="sourceC" name="src/libs/fsdrv/lv_fs_win32.c" />
</files>
<RTE_Components_h>
/*! \brief enable WIN32 file access */
#define LV_USE_FS_WIN32 1
</RTE_Components_h>
</component>
-->
<component Cgroup="Libraries and Others" Csub="Libs GIF" condition="LVGL-Essential">
<description>Add GIF support</description>
<files>
<!-- src/libs/gif -->
<file category="sourceC" name="src/libs/gif/lv_gif.c" />
<file category="sourceC" name="src/libs/gif/gifdec.c" />
</files>
<RTE_Components_h>
/*! \brief enable gif support */
#define LV_USE_GIF 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs libjpeg-turbo decoder" condition="LVGL-Essential">
<description>Add libjpeg-turbo decoder library</description>
<files>
<!-- src/libs/libjpeg_turbo -->
<file category="sourceC" name="src/libs/libjpeg_turbo/lv_libjpeg_turbo.c" />
</files>
<RTE_Components_h>
/*! \brief enable ibjpeg-turbo decoder */
#define LV_USE_LIBJPEG_TURBO 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs PNG" condition="LVGL-Essential">
<description>Add PNG decoder(libpng) library</description>
<files>
<!-- src/libs/png -->
<file category="sourceC" name="src/libs/libpng/lv_libpng.c" />
</files>
<RTE_Components_h>
/*! \brief enable PNG decoder(libpng) library */
#define LV_USE_LIBPNG 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs LODEPNG" condition="LVGL-Essential">
<description>Add LODEPNG decoder library</description>
<files>
<!-- src/libs/lodepng -->
<file category="sourceC" name="src/libs/lodepng/lodepng.c" />
<file category="sourceC" name="src/libs/lodepng/lv_lodepng.c" />
</files>
<RTE_Components_h>
/*! \brief enable LODEPNG decoder library */
#define LV_USE_LODEPNG 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs LZ4" condition="LVGL-Essential">
<description>Add LZ4 compress/decompress lib</description>
<files>
<!-- src/libs/lz4 -->
<file category="sourceC" name="src/libs/lz4/lz4.c" />
</files>
<RTE_Components_h>
/*! \brief enable LZ4 compress/decompress lib */
#define LV_USE_LZ4 1
#define LV_USE_LZ4_INTERNAL 1
#define LV_USE_LZ4_EXTERNAL 0
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs QRCode" condition="LVGL-Essential">
<description>Add QR code library</description>
<files>
<!-- src/libs/qrcode -->
<file category="sourceC" name="src/libs/qrcode/lv_qrcode.c" />
<file category="sourceC" name="src/libs/qrcode/qrcodegen.c" />
</files>
<RTE_Components_h>
/*! \brief enable QR code library */
#define LV_USE_QRCODE 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs RLE" condition="LVGL-Essential">
<description>Add LVGL's version of RLE compression method support</description>
<files>
<!-- src/libs/rle -->
<file category="sourceC" name="src/libs/rle/lv_rle.c" />
</files>
<RTE_Components_h>
/*! \brief LVGL's version of RLE compression method support */
#define LV_USE_RLE 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs RLOTTIE" condition="LVGL-Essential">
<description>Add Rlottie library, an extra librbary is required.</description>
<files>
<!-- src/libs/rlottie -->
<file category="sourceC" name="src/libs/rlottie/lv_rlottie.c" />
</files>
<RTE_Components_h>
/*! \brief enable Rlottie library */
#define LV_USE_RLOTTIE 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs ThorVG" condition="LVGL-Essential">
<description>Add ThorVG (vector graphics library), an extra librbary is required.</description>
<files>
<!-- src/libs/thorvg -->
<file category="sourceCpp" name="src/libs/thorvg/tvgAnimation.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgBezier.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgCanvas.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgCapi.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgCompressor.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgFill.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgInitializer.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgLoader.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgMath.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgPaint.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgPicture.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgRawLoader.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgRender.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSaver.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgScene.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgShape.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgStr.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSvgCssStyle.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSvgLoader.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSvgPath.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSvgSceneBuilder.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSvgUtil.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwCanvas.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwFill.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwImage.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwMath.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwMemPool.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwRaster.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwRenderer.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwRle.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwShape.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgSwStroke.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgTaskScheduler.cpp" />
<file category="sourceCpp" name="src/libs/thorvg/tvgXmlParser.cpp" />
</files>
<RTE_Components_h>
/*! \brief enable ThorVG (vector graphics library) */
#define LV_USE_VECTOR_GRAPHIC 1
#define LV_USE_THORVG_INTERNAL 1
#define LV_USE_THORVG_EXTERNAL 0
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Tiny TTF" condition="LVGL-Essential">
<description>Add Built-in TTF decoder</description>
<files>
<!-- src/libs/tiny_ttf -->
<file category="sourceC" name="src/libs/tiny_ttf/lv_tiny_ttf.c" />
</files>
<RTE_Components_h>
/*! \brief enable Built-in TTF decoder */
#define LV_USE_TINY_TTF 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Libs sJPG" condition="LVGL-Essential">
<description>Add JPG + split JPG decoder library. Split JPG is a custom format optimized for embedded systems.</description>
<files>
<!-- src/libs/tjpgd -->
<file category="sourceC" name="src/libs/tjpgd/lv_tjpgd.c" />
<file category="sourceC" name="src/libs/tjpgd/tjpgd.c" />
</files>
<RTE_Components_h>
/*! \brief enable JPG + split JPG decoder library. */
#define LV_USE_TJPGD 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="File Explorer" condition="LVGL-Essential">
<description>Add a file explorer</description>
<files>
<!-- src/others/file_explorer -->
<file category="sourceC" name="src/others/file_explorer/lv_file_explorer.c" />
</files>
<RTE_Components_h>
/*! \brief enable file explorer support */
#define LV_USE_FILE_EXPLORER 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Fragment" condition="LVGL-Essential">
<description>Add the Fragment service</description>
<files>
<!-- src/others/fragment -->
<file category="sourceC" name="src/others/fragment/lv_fragment.c" />
<file category="sourceC" name="src/others/fragment/lv_fragment_manager.c" />
</files>
<RTE_Components_h>
/*! \brief enable lv_obj fragment */
#define LV_USE_FRAGMENT 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Grid Navigation" condition="LVGL-Essential">
<description>Add the Grid Navigation service</description>
<files>
<!-- src/others/gridnav -->
<file category="sourceC" name="src/others/gridnav/lv_gridnav.c" />
</files>
<RTE_Components_h>
/*! \brief enable the Grid Navigation support*/
#define LV_USE_GRIDNAV 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="IME Pinyin" condition="LVGL-Essential">
<description>Add Pinyin input method</description>
<files>
<!-- src/others/ime -->
<file category="sourceC" name="src/others/ime/lv_ime_pinyin.c" />
</files>
<RTE_Components_h>
/*! \brief Pinyin input method */
#define LV_USE_IME_PINYIN 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Image Font" condition="LVGL-Essential">
<description>Add Support for using images as font in label or span widgets</description>
<files>
<!-- src/others/imgfont -->
<file category="sourceC" name="src/others/imgfont/lv_imgfont.c" />
</files>
<RTE_Components_h>
/*! \brief Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Monkey" condition="LVGL-Essential">
<description>Add the Monkey test service</description>
<files>
<!-- src/others/monkey -->
<file category="sourceC" name="src/others/monkey/lv_monkey.c" />
</files>
<RTE_Components_h>
/*! \brief enable Monkey test*/
#define LV_USE_MONKEY 1
</RTE_Components_h>
</component>
<component Cgroup="Libraries and Others" Csub="Snapshot" condition="LVGL-Essential">
<description>Add the API to take snapshot for object</description>
<files>
<!-- src/others/snapshot -->
<file category="sourceC" name="src/others/snapshot/lv_snapshot.c" />
</files>
<RTE_Components_h>
/*! \brief enable API to take snapshot for object */
#define LV_USE_SNAPSHOT 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Assets" condition="LVGL-Essential">
<description>Add the official benchmark.</description>
<files>
<!-- demos/benchmark -->
<file category="sourceC" name="demos/benchmark/assets/img_benchmark_cogwheel_alpha256.c" />
<file category="sourceC" name="demos/benchmark/assets/img_benchmark_cogwheel_argb.c" />
<file category="sourceC" name="demos/benchmark/assets/img_benchmark_cogwheel_indexed16.c" />
<file category="sourceC" name="demos/benchmark/assets/img_benchmark_cogwheel_rgb.c" />
<file category="sourceC" name="demos/benchmark/assets/lv_font_benchmark_montserrat_12_compr_az.c.c" />
<file category="sourceC" name="demos/benchmark/assets/lv_font_benchmark_montserrat_16_compr_az.c.c" />
<file category="sourceC" name="demos/benchmark/assets/lv_font_benchmark_montserrat_28_compr_az.c.c" />
<!-- demos/multilang -->
<file category="sourceC" name="demos/multilang/assets/img_multilang_like.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_1.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_2.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_3.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_4.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_5.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_6.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_7.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_8.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_9.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_10.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_11.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_12.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_13.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_14.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_15.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_16.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_17.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_18.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_19.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_22.c" />
<file category="sourceC" name="demos/multilang/assets/avatars/img_multilang_avatar_25.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_artist_palette.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_books.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_camera_with_flash.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_cat_face.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_deciduous_tree.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_dog_face.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_earth_globe_europe_africa.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_flexed_biceps.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_movie_camera.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_red_heart.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_rocket.c" />
<file category="sourceC" name="demos/multilang/assets/emojis/img_emoji_soccer_ball.c" />
<file category="sourceC" name="demos/multilang/assets/fonts/font_multilang_large.c" />
<file category="sourceC" name="demos/multilang/assets/fonts/font_multilang_small.c" />
<!-- demos/music -->
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_wave_top_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_wave_top.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_wave_bottom_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_wave_bottom.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_slider_knob_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_slider_knob.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_logo.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_list_border_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_list_border.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_4_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_4.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_3_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_3.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_2_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_2.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_1_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_icon_1.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_cover_3_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_cover_3.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_cover_2_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_cover_2.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_cover_1_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_cover_1.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_corner_right_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_corner_right.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_corner_left_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_corner_left.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_rnd_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_rnd.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_prev_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_prev.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_play_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_play.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_pause_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_pause.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_next_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_next.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_loop_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_loop.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_list_play_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_list_play.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_list_pause_large.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_list_pause.c" />
<file category="sourceC" name="demos/music/assets/img_lv_demo_music_btn_corner_large.c" />
<!-- demos/widgets -->
<file category="sourceC" name="demos/widgets/assets/img_clothes.c" />
<file category="sourceC" name="demos/widgets/assets/img_demo_widgets_avatar.c" />
<file category="sourceC" name="demos/widgets/assets/img_demo_widgets_needle.c" />
<file category="sourceC" name="demos/widgets/assets/img_lvgl_logo.c" />
<!-- demos/transform -->
<file category="sourceC" name="demos/transform/assets/img_transform_avatar_15.c" />
<!-- demos/vector_graphic -->
<file category="sourceC" name="demos/vector_graphic/assets/img_demo_vector_avatar.c" />
<!-- demos/render -->
<file category="sourceC" name="demos/render/assets/img_render_arc_bg.c" />
<file category="sourceC" name="demos/render/assets/img_render_lvgl_logo_argb8888.c" />
<file category="sourceC" name="demos/render/assets/img_render_lvgl_logo_rgb565.c" />
<file category="sourceC" name="demos/render/assets/img_render_lvgl_logo_rgb888.c" />
<file category="sourceC" name="demos/render/assets/img_render_lvgl_logo_xrgb8888.c" />
</files>
</component>
<component Cgroup="Demos" Csub="Benchmark" condition="Demo-Benchmark">
<description>Add the official benchmark.</description>
<files>
<!-- demos/benchmark -->
<file category="sourceC" name="demos/benchmark/lv_demo_benchmark.c" />
<file category="doc" name="demos/README.md" />
</files>
<RTE_Components_h>
/*! \brief enable demo:bencharmk */
#define LV_USE_DEMO_BENCHMARK 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Flex Layout" condition="LVGL-Essential-Assets">
<description>Add the Flex layout demo</description>
<files>
<!-- demos/flex_layout -->
<file category="sourceC" name="demos/flex_layout/lv_demo_flex_layout_ctrl_pad.c" />
<file category="sourceC" name="demos/flex_layout/lv_demo_flex_layout_flex_loader.c" />
<file category="sourceC" name="demos/flex_layout/lv_demo_flex_layout_main.c" />
<file category="sourceC" name="demos/flex_layout/lv_demo_flex_layout_view.c" />
<file category="sourceC" name="demos/flex_layout/lv_demo_flex_layout_view_child_node.c" />
<file category="sourceC" name="demos/flex_layout/lv_demo_flex_layout_view_ctrl_pad.c" />
</files>
<RTE_Components_h>
/*! \brief enable the Flex layout demo */
#define LV_USE_DEMO_FLEX_LAYOUT 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Keypad Encoder" condition="LVGL-Essential-Assets">
<description>Add the demonstrate the usage of encoder and keyboard</description>
<files>
<!-- demos/keypad_encoder -->
<file category="sourceC" name="demos/keypad_encoder/lv_demo_keypad_encoder.c" />
<file category="doc" name="demos/keypad_encoder/README.md" />
</files>
<RTE_Components_h>
/*! \brief enable the demonstrate the usage of encoder and keyboard */
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Multi-Language" condition="LVGL-Essential-Assets">
<description>Add the Smart-phone like multi-language demo.</description>
<files>
<!-- demos/multilang -->
<file category="sourceC" name="demos/multilang/lv_demo_multilang.c" />
</files>
<RTE_Components_h>
/*! \brief enable the Smart-phone like multi-language demo */
#define LV_USE_DEMO_MULTILANG 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Music Player" condition="LVGL-Essential-Assets">
<description>Add the music player demo</description>
<files>
<!-- demos/music -->
<file category="sourceC" name="demos/music/lv_demo_music.c" />
<file category="sourceC" name="demos/music/lv_demo_music_list.c" />
<file category="sourceC" name="demos/music/lv_demo_music_main.c" />
<file category="doc" name="demos/README.md" />
</files>
<RTE_Components_h>
/*! \brief enable the music player demo */
#define LV_USE_DEMO_MUSIC 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Scroll" condition="LVGL-Essential-Assets">
<description>Add the demonstration for scroll settings</description>
<files>
<!-- demos/scroll -->
<file category="sourceC" name="demos/scroll/lv_demo_scroll.c" />
</files>
<RTE_Components_h>
/*! \brief enable the demonstration for scroll settings */
#define LV_USE_DEMO_SCROLL 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Stress Test" condition="LVGL-Essential-Assets">
<description>Add the Stress test for LVGL</description>
<files>
<!-- demos/stress -->
<file category="sourceC" name="demos/stress/lv_demo_stress.c" />
</files>
<RTE_Components_h>
/*! \brief enable the Stress test for LVGL */
#define LV_USE_DEMO_STRESS 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Widget Transform" condition="LVGL-Essential-Assets">
<description>Add the Widget transformation demo</description>
<files>
<!-- demos/transform -->
<file category="sourceC" name="demos/transform/lv_demo_transform.c" />
</files>
<RTE_Components_h>
/*! \brief enable the Widget transformation demo */
#define LV_USE_DEMO_TRANSFORM 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Vector Graphic" condition="LVGL-Essential-Assets">
<description>Add the Vector graphic demo</description>
<files>
<!-- demos/vector_graphic -->
<file category="sourceC" name="demos/vector_graphic/lv_demo_vector_graphic.c" />
</files>
<RTE_Components_h>
/*! \brief enable the Vector graphic demo */
#define LV_USE_DEMO_VECTOR_GRAPHIC 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Widgets" condition="LVGL-Essential-Assets">
<description>Add the demo:widgets</description>
<files>
<!-- demos/widgets -->
<file category="sourceC" name="demos/widgets/lv_demo_widgets.c" />
</files>
<RTE_Components_h>
/*! \brief enable demo:widgets support */
#define LV_USE_DEMO_WIDGETS 1
</RTE_Components_h>
</component>
<component Cgroup="Demos" Csub="Render Test" condition="LVGL-Essential-Assets">
<description>Add the Render test for each primitives. Requires at least 480x272 display</description>
<files>
<!-- demos/render -->
<file category="sourceC" name="demos/render/lv_demo_render.c" />
<file category="doc" name="demos/README.md" />
</files>
<RTE_Components_h>
/*! \brief add Render test for each primitives */
#define LV_USE_DEMO_RENDER 1
</RTE_Components_h>
</component>
</bundle>
</components>
<!-- optional taxonomy section for defining new component Class and Group names -->
<!--
<taxonomy>
</taxonomy>
-->
</package>
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