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/*
* Copyright 2024 jacqueline <me@jacqueline.id.au>
*
* SPDX-License-Identifier: GPL-3.0-only
*/
#pragma once
#include <functional>
#include <string>
#include <vector>
#include "drivers/nvs.hpp"
#include "indev/lv_indev.h"
#include "input/input_events.hpp"
#include "input/input_hook.hpp"
#include "lua/property.hpp"
namespace input {
/*
* Interface for all device input methods. Each 'Input Device' is polled by
* LVGL at regular intervals, and can effect the device either via LVGL's input
* device driver API, or by emitting events for other parts of the system to
* react to (e.g. issuing a play/pause event, or altering the volume).
*/
class IInputDevice {
public:
virtual ~IInputDevice() {}
virtual auto read(lv_indev_data_t* data, std::vector<InputEvent>& events) -> void = 0;
virtual auto name() -> std::string = 0;
virtual auto triggers() -> std::vector<std::reference_wrapper<TriggerHooks>> {
return {};
}
/* Called by the LVGL driver when controls are being locked. */
virtual auto onLock() -> void {}
/* Called by the LVGL driver when controls are being unlocked. */
virtual auto onUnlock() -> void {}
};
} // namespace input
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